Pattern | Trump Art | JofJ | Trump Tricks | Logrus |
---|---|---|---|---|
Power Words | Sorcery | Power and Fatigue | Conjuration | Inscription |
Abyss | Items/Artefacts | Chi Powers | Shape Shifting |
Shadowlands
Conjuration
Powers and Partial PowersWhat is Conjuration
Conjuration is the art of enchanting things and creating things from nothing. It enables you to mould shadow into new forms, create things from nothing, and imbue pre-extant items and creatures with new powers and qualities.
Its main subcategories are:
- ·Conjuration: Create mundane items/creatures from nothing
- ·Shadow Shape: Create items/artefacts/creatures with Qualities and Powers from Shadow Material
- ·Empowerment: Infuse items/creatures with Qualities and Powers including other forms of Magic
- ·Compelling: Force a creature to do something, if you overcome their Psyche.
- ·Summoning: Call a creature to you
Conjuration requires familiarity with the Item Construction Rules.
Conjurations are vulnerable to being dispelled by the use of some Logrus, Pattern, or Trump powers against them.
Casting Difficulties for Conjuration
This is the comparable difficulties for Creating Items, Shaping Shadow, Empowering Items, Compelling Targets, or for Summoning Creatures. Note the latter must be done as rituals using the correct form of pentagram.
-
·Petty: 5-10 seconds casting time: Fatigue 2pts:
o Conjuration => up to 75g of a pure element inversely proportional to its atomic weight, up to 30g of a simple compound, up to 15g of a simple alloy, 7.5g of a complex alloy, 2.5g of a simple organic structure
-
·Minor: 1 to 2 minutes: Fatigue 5pts:
o Conjuration => up to 1Kg of a pure element inversely proportional to its atomic weight, up to 400g of a simple compound, up to 200g of a simple alloy, 100g of a complex alloy, 40g of a simple organic structure, 5g of a complex organic structure
o Empowerment => per point of quality
-
·Average: 15 to 30 minutes: Fatigue 12pts:
o Conjuration => up to 30Kg of a pure element inversely proportional to its atomic weight, up to 15Kg of a simple compound, up to 10Kg of a simple alloy, 5Kg of a complex alloy, 2Kg of a simple organic structure, 250g of a complex organic structure
o Shadow Shape => per point of quality.
o Empowerment => per point of power
o Compelling => up to low animal intelligence
-
·Difficult: 1 to 3 hours: Fatigue 25pts:
o Conjuration => up to 300Kg of a pure element inversely proportional to its atomic weight, up to 150Kg of a simple compound, up to 100Kg of a simple alloy, 50Kg of a complex alloy, 20Kg of a simple organic structure, 2.5Kg of a complex organic structure
o Shadow Shape => per point of power.
o Empowerment => Attuning an object
o Compelling => up to high animal/near human intelligence
-
·Challenging: 10 to 15 hours: Fatigue 65pts
o Conjuration => up to 3tonnes of a pure element inversely proportional to its atomic weight, up to 2tonnes of a simple compound, up to 1tonne of a simple alloy, 500Kg of a complex alloy, 250Kg of a simple organic structure, 25Kg of a complex organic structure
o Compelling => up to high human/low chaos intelligence
-
·Hard:1-3 days: Fatigue 255pts
o Conjuration => up to 60tonnes of a pure element inversely proportional to its atomic weight, up to 40tonne of a simple compound, up to 20tonnes of a simple alloy, 10tonnes of a complex alloy, 5tonnes of a simple organic structure, 2tonnes of a complex organic structure
o Compelling => up to high chaos/unranked Amber intelligence
-
·Incredibly hard: 1-4 weeks: Fatigue 3615pts
o Conjuration => up to 750tonnes of a pure element inversely proportional to its atomic weight, up to 500tonnes of a simple compound, up to 250tonnes of a simple alloy, 125tonnes of a complex alloy, 75tonnes of a simple organic structure, 25tonnes of a complex organic structure
o Compelling => up to low ranked Amber intelligence
o Summoning
-
·God-like: 1-4 months : Fatigue 255,000pts
o Conjuration => up to 15,000tonnes of a pure element inversely proportional to its atomic weight, up to 10,000tonnes of a simple compound, up to 5,000tonnes of a simple alloy, 2,500tonnes of a complex alloy, 1500tonnes of a simple organic structure, 300tonnes of a complex organic structure
Racking Spells
Weak spells are quick and easy. But most spells take long enough to cast that when you're under stress, you'll die before you finish them. That's what racked spells are for. Conjurers like Sorcerers can rack Conjuration spells (and only Conjuration category spells) in specially prepared items, casting them in advance, then storing them until needed.
A Conjurer with either Shadow Shape or Empowerment can create themselves up a spell rack when they need one. Mages with Logrus can hang spells on the Logrus. Broken Pattern Mages can do the same, although the Broken Pattern tends to warp their magics. Crazy mages with Shapeshifting can rack multiple spells in their head, although this is dangerous.
Racked spells do have several disadvantages. They decay over time and you periodically will have to recast them if you don't use them fast enough. The stronger the spell, the quicker it unravels. This means you can't spend a few years in a quick time shadow racking spells, then bring them out to crush your enemies, because most of them will unravel by the time you finish the last ones.
Secondly, racked spells require a certain amount of fiddling with in order to actually be released somewhere other than where they were cast. Crucial components, called 'lynchpins', have to be reconfigured to make them work. The more powerful the spell, the more tweaking, in general. Still, this makes releasing them a matter of seconds instead of minutes, hours, or days.
Finally, don't forget you're still going to need a source of magic for them to draw on; racked spells won't work in a shadow with no magic or with magic which is too weak.
Contents
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B [05] Magical Initiation
B---- [05] Basic Conjuration
A-------------[05] Item Analysis
E-------------------[05] Improved Item Analysis
A-------------[05] Complex Conjuration (Basic Conjuration+5)
E-------------------[05] True Conjuration
B---------[03] Empowerment
A-------------[05] Complex Empowerment (Basic Empowerment+5)
B---------[03] Basic Shadow Shape
A-------------[05] Complex Shadow Shape (Comple Conjuration)
B---------[03] Basic Shadow Conjuration
A-------------[05] Complex Shadow Conjuration (Complex Conjuration)
E-------------------[05] True Shadow Conjuration (True Conjuration + appropriate Power Conjuration)
B---------[03] Basic Compelling
A-------------[05] High Compelling (Basic Compelling +5)
E-------------------[05] True Compelling
A-------------[10]Advanced Powers and Qualities
E-------------------[10] Exalted Powers and Qualities
E-------------------[05 per ½ step] Quick Conjuration
A-------------[05] Complex Conjuration (Basic Conjuration+5)
S-------------------[05]Racked Conjuration
S------------------------[05]Advanced Racked Conjuration
S-------------------[05]Trump Conjuration (Trump Magic)
S------------------------[05] Advanced Trump Conjuration (Trump Magic+15, Trump Conjuration+15)
S-------------------[05]Logrus Conjuration (Logrus Magic)
S------------------------[05] Advanced Logrus Conjuration (Logrus Magic+15, Logrus Conjuration+15)
S-------------------[05]Broken Pattern Conjuration (Broken Pattern Magic)
S------------------------[05] Advanced Broken Pattern Conjuration (Broken Pattern Magic+15, Broken Pattern Conjuration+15)
S-------------------[05]Pattern Conjuration (Pattern Magic)
S------------------------[05] Advanced Pattern Conjuration (Pattern Magic+15, Pattern Conjuration+15)
S-------------------[05]True Pattern Conjuration (True Pattern Magic)
S------------------------[05] Advanced True Pattern Conjuration (True Pattern Magic+15, True Pattern Conjuration+15)
S-------------------[05]Shapeshifting Conjuration (Shapeshifting Magic)
S------------------------[05]Advanced Shapeshifting Conjuration (Shapeshifting Magic+15, Shapeshifting Conjuration+15)
B: Basic Power; A: Advanced Power; E: Exalted Power, S: Special – Advanced but see description
To acquire Advanced powers requires 35 points in Basic Conjuration
To acquire Exalted powers requires all the basic abilities plus 25 points in Advanced Conjuration
Basic Conjuration (05 points)
This allows you to create simple mundane objects, items, and materials from seemingly thin air. Small quantities of low atomic number elements are easy to do, whilst a simple wooden chair is far more complex, in fact wood is far harder to create than wine, stone, or a simple steel sword because of the complexity of organic materials.
The time taken to fashion the spell depends on the quantity and complexity of the item. Conjuring handfuls of a single element can be done in a few seconds, simple items like mild steel, water, wine can be doen in a few minutes, whilst more complex compounds such as wood, cotton, wool, milk and be done in a few hours, beyond that it is up to the GM to decide. For example a good quality 3 course meal including wine could be conjured in 15-30 minutes depending on the psyche (average perception, intuition, empathy) of the caster and the maleability of the shadow (double or tripple times in Amber and the Golden Circle). At this level of conjuration it is not possible to create living organisms or creatures.
Items conjured with this power vanish instantly if taken out of the shadow they were created in.
Basic Shadow Shape(05 Points)
The ability to morph mundane shadow objects from one form into another object. These creations obey the rules for basic items but it is easier, less time consuming and less strenuous to morph similar objects than to conjure them from scratch. Thus water can become wine in a few seconds, wool becomes silk, timber becomes paper or furniture etc
Shadow Conjuration (03 points)
This is a more complex form of Basic Conjuration that allows items with Qualities and Powers to be created. Created objects will fade away after a while (3 days out in Shadow, a day or less near Pattern, 5-7 days near Chaos) or instantly vanish if moved out of the Shadow they were created in.
Objects with Qualities and
Powers take 10 minutes per point of Quality and 1 hour per point of
Power to
create. Such items can only be created where Shadow is malleable; this
will not
work in Amber and is difficult in the Golden Circle and Carnelian. On
the other
hand, Chaos Shadow is highly magically charged and easy to manipulate. Qualities and Powers are
limited to the 2 point level and to a total of 12 points maximum. At
this level of Shadow Shape it is not possible to
create living organisms or creatures, but mechanical automatons are
possible. The character can analyse a
conjured item by touch, slowly identifying its various abilities. It is
possible to identify the creator of the item if you have experience
with their
style of conjuration. Analyse conjured items at a
distance of several yards, enabling the examination of other
characters' items
from across the room without alerting them (unless your staring at the
item in
question is noticed). Takes several minutes by sight, while
analysis by
touch is now a matter of brief moments. This ability allows an
existing shadow item to be temporarily implanted with Qualities and
Powers.
Attunement of the object takes an hour, with each point of Quality
adding 1
minute and each point of power adding ten minutes. The power lasts ten
times as
long as a simple Conjured Shadow Shape would, but it also fades when
moved across
Shadow. The item is also vulnerable to being dispelled. Qualities and Powers are
limited to the 2 point level and to a total of 12 points maximum. At
this level of Empowerment it is not possible to
attune living organisms or creatures. A basic Attuned item can be
used to store magical power.Item Analysis: (05 points)
Improved Item Analysis (05 points)
Basic Empowerment (03 points)
- A simple ring 1-3 points (gold 1, silver 2, platignum 3)
- A small gem 1-3 points (precious 2-3, semi-precious 1-2)
- A medium gem 3-6 (precious 4-6, semi-precious 3-5)
- A large gem 5-9 (precious 7-9, semi-precious 5-7)
- Small pendant/broach 3-6
- Large pendant/broach 5-9
- Necklace 7-13
- Wand 15-21
- Staff 15-71
Basic Compelling (03 points)
The ability to conjure memories, and emotions within a target. With enough time the target's memories or personality may be altered to whatever the user may wish, though a psychic impression of the new personality is needed. A Geas may also be given, though it's duration depends largely on how different the new behaviour would be from the targets usual attitude.
At this level of Compelling it is not possible to influence/manipulate creatures of more than low animal intelligence.
High Compelling (Basic Compelling+4, 05 points)
This extends Basic Compelling to allow creatures up to near human intelligence.
Complex Conjuration (Basic Conjuration+4, 05 points)
This extends Conjuration to allow the creations of complex allows, and larger more complex items. It also allows the creation of simple organic organisms such as plants, trees, algae, fungi, amoeba, etc.
Complex Shadow Shape (Basic Shadow Shape+4, 05 points)
This is basically the same as Basic Shadow Shape except that it increases Qualities and Powers to the 4 point level and the total item points to 32 points maximum. At this level of Shadow Shape it is only possible to create creatures of up to low animal intelligence.
Complex Empowerment (Basic Empowerment+4, 05 points)
This is basically the same as Basic Empowerment except that it increases Qualities and Powers to the 4 point level and the total item points to 32 points maximum. At this level of Empowerment it is possible to attune creatures of up to and including low animal intelligence.
Power Conjuration (05 points)
Power Conjuration lets you conjure items containing those powers, and backs up the item with some extra force, making it harder to dispel. For example, Trump Conjuration can be used to conjure items with built in Trump Images.
Racked Conjuration (05 points)
This name is used instead of 'Sorcery Conjuration' or 'Power Word Conjuration', which would look silly. You can now create spells which rack Conjurations (perform the Conjuration in advance, rack it like a spell, and trigger it quickly). You can also imbue Power Words into objects if you have any. And you can create items which can cast spells.
Advanced Powers and Qualities (10 points)
This extends the complex powers to allow up to the 8 point level Qualities and Powers to be incorporated. It also increase the points limit by 50%.
Exalted Powers and Qualities (10 points)
This extends the complex powers to allow up to the 16 point level Qualities and Powers to be incorporated. It also increase the points limit by 100%.
Quick Conjuration (05 points per ½ step)
Quick Conjuration changes the time frame for casting Conjuration magic. Every 5 points spent, improves the complexity of casting by a 1/2 step, so with 10 points spent hard becomes challenging, challenging becomes difficult etc. The lower limit is ½ petty.
True Compelling (Complex Compelling, 05 points)
This extends High Compelling to allow creatures of human intelligence and super human intelligence (including lesser demons) to be influenced.
True Conjuration (Complex Conjuration, 05 points)
This extends Complex Conjuration to allow the creations of high-tech alloys, and large and significantly complex items. It also allows the creation of living organisms of animal intelligence (including horses, dogs, whales, porpoise, and apes) and in ritual form the summoning of demons and their ilk.
True Shadow Shape (Complex Shadow Shape, 05 points)
This extends Complex Shadow Shape to allow the creation of permanent[1] items.
[1] Subject to them being dispelled by one of the major powers assuming the higher of the object’s or creator’s psyche can be overcome.
Pattern | Trump Art | JofJ | Trump Tricks | Logrus |
---|---|---|---|---|
Power Words | Sorcery | Power and Fatigue | Conjuration | Inscription |
Abyss | Items/Artefacts | Chi Powers | Shape Shifting |