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Shadowlands

Chi Powers

Powers and Partial Powers

Introduction

The powers presented here are based upon work done by for the Nine Princes in Hongkong Campaign (http://matantisi.com/ghoul/9pinhk.html).

Whlst originally based on this work I have substantially modified them so that there is a consistancy between Chi effects, Inscription Magic, and Power Words.

For a character to have Chi powers they must have 4 skill points points in one of the following Martial Art forms Buginkan (Ninjitsu), Tai-Chi Chuan, Aikedo, Tae-Kwon Do or 4 points in Budhism or Taoism.

Chi is a basic substance of reality. It exists every where except the Abyss and comes in positive and negative form. The closer to Amber a traveller gets the greater the positive Chi, whilst the closer to Chaos the greater the negative Chi. Positive Chi is used for "Constructive/Healing" type actions and Negative Chi is used for "Destructive/Harming" type actions.

Positive Chi gathers in areas of natural beauty and serenity, whilst negative Chi gathers in dark, dank, claustrophobic areas. Thus there is a huge abundance of Positive Chi close to the Rebma, Kolvir, and Tir-na Nog'th patterns whilst there is a huge abundance of negative Chi close to the Logrus. People with Bad Stuff have an over-balance of negative Chi whilst people with Good Stuff have an over balance of Positive Chi.

Chi Healing cannot be performed on a person suffused with Negative Chi (Greater than 5 points of Bad Stuff) or with zero positive Chi (see below)!

Calculating your Chi

A person has both positive and negative Chi and usually these are in balance, unless the person is ill, stressed, or similar in which case they have an imbalance of negative Chi.

The following table gives the basic amounts of Chi based upon Psyche and Endurance. Add both figures together to give the base Chi.
  Human Chaos Amber Ranked
Psyche 4 12 16 16 + Psyche:General/4
Endurance 2 6 8 8 + Endurance:General/8

Half of this Chi is positive and half negative. For each point of Bad Stuff deduct 4 positive Chi and add 4 negative Chi. Similarly for each point of Good Stuff add 4 positive Chi and deduct 4 negative Chi. Neither positive nor negative Chi can drop below zero.

Recovering Chi

Chi is recovered naturally through rest - either sleep or meditation. The table below give the amount of rest required to replenish one point of Chi.
  Human Chaos Amber Ranked
sleep 24 hours 12 hours 8 hours 480 - 3*Psyche:General/2 minutes
Meditation 16 hours 8 hours 6 hours 360 - Psyche:General minutes

Prerequisites

To acquire Chi Powers one must have 4 points in one of the following Martial Arts forms Buginkan (Ninjitsu), Shaolin Kung Fu , Tai-Chi Chuan, Aikedo, Tae-Kwon Do or 4 points in Budhism or Taoism .

To acquire any Advanced ability, one must have at least 10 points of Basic abilities (Enhance Sub-Attribute, Resist Sub-Attribute, Power Words).

To acquire any Exalted ability, one must have at least 30 points of Basic abilities, and 25 points of Advanced abilities.

Contents

Sense Chi (02 points)

This ability allows a character to read the Chi aura of their surroundings or another person if within 10 feet of them. They can sense whether Chi is in balance, and assess the level of imbalance and in which direction the imbalance occurs.

Enhance Sub-Attribute (01 points each)

Chi Focusing allows a character to exceed their normal abilities in an offensive/external fashion. Thus, a character with Enhance Warfare could use their Chi to give them a better chance of winning a duel with an opponent thought to have a better Warfare. Enhance must be purchased (separately) for each sub-attribute of the four attributes (Warfare, Strength, Psyche and Endurance).
An enhance ability takes between 30 and 60 seconds of mental preparation to activate.

An enhanced attribute is increased by the greater of 5 points or 15% of the governing general attribute.

This bonus is accrued each time the enhancement is taken thus someone with Advanced Enhance Warfare:Propelled gains +10 or +30% of their warfare:general.

The cost in Chi per use depends on the level of activation - 2 at basic, 4 at advanced, and 8 at exalted.
The duration of activation is dependent on Psyche:General or Endurance:General - use the lower value and consult the table below.

Resist Sub-Attribute (01 points each)

Chi Focusing allows a character to exceed their normal abilities in a defensive/internal fashion. Thus, a character with Resist Psyche could use their Chi to give them a better chance of not being beaten in a battle of will by an opponent thought to have a better Psyche. Resist must be purchased (separately) for each sub-attribute of the four attributes (Warfare, Strength, Psyche and Endurance).

A resist ability takes between 30 and 60 seconds of mental preparation to activate.

A resisted attribute is increased by the greater of 5 points or 15% of the governing general attribute.

This bonus is accrued each time the resist is taken thus someone with Advanced Resist Endurance:Constitution gains +10 or +30% of their Endurance:General.

The cost in Chi per use depends on the level of activation - 2 at basic, 4 at advanced, and 8 at exalted.
The duration of activation is dependent on Psyche:General or Endurance:General - use the lower value and consult the table below.

Channelling (03 points)

This is the ability to focus Chi into form that can affect the substance of shadow. Channelled Chi can either be used to power spell like effects or can be thrown as raw energy balls. Channelling Chi is very taxing both mentally and physically so a good Endurance:Mental is required. Generating a single ball of Chi energy costs 3 fatigue points and 1 point of Chi

Basic Chi Effect (01 points each)

This is the ability to produce a shadow affecting affect from channelled Chi energy. These affects are similar to that learnt through Magic (See Power Word descriptions of appropriate level) but the range of effects is limited. Most abilities require the user to be mentally prepared requiring several minutes of deep concentration. Once the required mental state has been achieved one ability can be activated every 30-60 seconds until the user becomes fatigued.
Fatigue effects are calculated as per Power Words except that a basic Chi Effect costs 3 fatigue, an Advanced Chi Effect 6, and an Exalted Chi Effect 12. This Fatigue is taken for each duration inteval that concentration is maintained. Each activation costs 1 point of Chi - this can be either positive or negative unless specifically stated in the effect designation. Unless otherwise stated in the description the duration inteval is given in the table below

  Human Chaos Amber Ranked
Duration:self 5 Seconds 12 Seconds 17 Seconds 17 + Psyche:General/4 Seconds

The following Chi effects are available. The target and range designation is as per Power Words.

Chi Adept (10 points)

Your use of Chi has progressed to such a level that your body has adapted and can now store an additional amount of Chi equal to your base Chi. Your rate of Chi recovery also doubles.

Advanced Channelling (10 points)

This is the ability to focus Chi into form that can affect the substance of shadow. Channelled Chi can either be used to power spell like effects or can be thrown as raw energy balls. Channelling Chi is very taxing both mentally and physically so a good Endurance:Mental is required. Generating a single ball of Chi energy costs 6 fatigue points and 2 points of Chi

Advanced Chi Effect (02 points each)

This is the ability to produce a shadow affecting affect from channelled Chi energy. These affects are similar to that learnt through Magic but the range is not as broad and more specialised. The same Chi effects as describe under Chi Effects:Basic are available. The Durations are increased as per the table that follows and all conflicts are resolved using the Advanced Power Word Target:Other table. Use the descriptions for the Advanced Power Word of the same name unless a description is provided.

  Human Chaos Amber Ranked
Duration:self 8 Seconds 17 Seconds 25 Seconds 25 + Psyche:General/3 Seconds

Chi Master (10 points)

Your use of Chi has progressed to such a level that your body has adapted and can now store an additional amount of Chi equal to your base Chi. Your rate of Chi recovery also doubles

Exalted Channelling (10 points)

This is the ability to focus Chi into form that can affect the substance of shadow. Channelled Chi can either be used to power spell like effects or can be thrown as raw energy balls. Channelling Chi is very taxing both mentally and physically so a good Endurance:Mental is required. Generating a single ball of Chi energy costs 12 fatigue points and 4 points of Chi

Exalted Chi Effect (04 points each)

This is the ability to produce a shadow affecting affect from channelled Chi energy. These affects are similar to that learnt through Magic but the range is not as broad and more specialised. The same power words as describe under Chi Effects:Basic are available. The Durations are increased as per the table that follows and all conflicts are resolved using the Exalted Power Word Target:Other table. Use the descriptions for the Exalted Power Word of the same name unless a description is provided.

  Human Chaos Amber Ranked
Duration:self 13 Seconds 27 Seconds 39 Seconds 39 + Psyche:General/2 Seconds

Chi Effect Boost (05 points)

One can choose to put more OOMPH into one's power words by expending additional life force. It costs five times the normal life force, but it doubles the effectiveness of a power word.  This is a good way to knock yourself out quick, but sometimes worth it.

Advanced Chi Effect Boost (05 points)

Double power not enough?

Invest 20 times the normal life force and you can have five times the normal effect.  This is very flashy, but also very life force costly.

Dragon Chi (10 points)

You are now so at one with the substance of shadow that you can draw Chi directly from the environment rather than drawing it from within. Divide the fatigue for any Chi power by 3! You can also draw your base Chi from Shadow every 12 hours and your body can store an additional amount of Chi equal to your base Chi.


Pattern Trump Art JofJ Trump Tricks Logrus
Power Words Sorcery Power and Fatigue Conjuration Inscription
Abyss Items/Artefacts   Chi Powers Shape Shifting