The Vortex Rifts Mechanoids
Corumbrun Alliance History | Campaign Index | Links |
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Game Background
As part of my Rifts campaign
I needed to develop a transferred robot intelligence for a new player
character. The robot had to come from a high tech culture and something
had to happen that would cause the intelligence/soul of the character
to be transferred into the robot. In addition I also wanted to give the
players more information on the swarm depicted in the dreams
they'd been having - I do not necessarily follow the Palladium timeline
and things progress at a pace I dictate, which is why the campaign is
now upto January 1st 102 P.A. (as of 22/04/2002). This
entailed the character coming from a race that had met the Mechanoids
and survived.
So I made up the race (name only at this stage), some background, and
had the robot rifted to Earth as the result of a reactor explosion.
Thrown into the mix was the sudden reappearance of a Mechanoid
Mothership in the system where the robot/character was from. And here I
left things
Now at the RPG Club I
help run, we've been playing Mechanoids as part of the rota for a few
years. The Game is run on a modified Gideon-E scenario from the 1985
print of "The Mechanoids®" (two of us are lucky enough to have
copies). At the start of this year (2002) we started another seven week
slot of the game, and four weeks in a few ideas started to circulate in
my brain. What follows is the intro to what I've called Rifts
Mechanoids, but before I get into that, there are a couple of things I
need to clear up first.
1) Rifts Mechanoids is not the Mechanoids on Rifts Earth, but I am
using the Mechanoids from Rifts Source Book2.
2) Rifts Mechanoids is a mega-damage game, using my revised ratio of
1M.D.C=10S.D.C, my armour rating rules, initiative rules, the optional
range combat rules from Rifter11, and a modified version of the new
range combat rules introduced by our Mechanoids G.M.
3) All the races are new and humanoid. Magic exists but is equivalent
to the level of magic in Beyond The Supernatural. Psionics are uncommon
but accepted, as are a subset of the super-powers from Skraypers/Heros
Unlimited (2nd Edition). Occasional dimensional visitors are accepted,
mainly Atlanteans, Titans, and Rahu-men. Humans are super-rare and
dragons are unknown - at least their presence is to 98% of the
population. Technology is prevalent, and highly advanced - equal to or
above that of the Naruni from Phase World. There is no known connection
to the Three Galaxies or Phase World.
And
4) This site will only develop as I run the campaign, so you'll all
have to be patient as I don't want to give too much away to the players
- who are quite capable of finding this site and reading it!
I hope you all enjoy what is to come.
Corumbrum Alliance History
Campaign Index
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Events Timeline
Races
Character Backgrounds
Occupational Character Classes (OCCs)
Racial Character Classes (RCCs)
Skills List
Equipment
Robots & Power Armour
Fighters & Starships
Mechanoid Technical Brief
Alliance Star Systems
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Rifts®, The Mechanoids®, Megaverse®, Beyond the Supernatural®, Heros Unlimited® and Palladium Books® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.
Skraypers, Phase World, and The Three Galaxies are trademarks owned by and licensed by Kevin Siembieda and Palladium Books, Inc.
© 2002 Kevin Siembieda; © 2002 Palladium Books®, All
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No part of this work may be reproduced in part or whole, in any form or
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All incidents, situations, institutions, governments and people are
fictional and any similarity to characters or persons living or dead is
strictly coincidental.