Prophet - A Modern Conundrum
Education and Skills
Your final education level is down to you.
Select from the Education
table below. You may want to refer to the Career Table which follows as
this sets minimum education levels for certain careers.
For both
Education and Career, ensure that you meet the minimum requirements for
your selection.
In addition to skills gained from skill programs everyone has the following skills
- Select one of Pilot: Automobile, Pilot: Motorcycle, or Pilot: Trucks
- Mathematics: Basic or Mathematics: Advanced (IQ>=13)
- Language: Native (+30%)
- Read/Write: Native (+30%)
- History: General (+20%)
Note
The maximum number of skill programs that any character can gain is 5
with the maximum number of secondary skills being 12. Characters
selecting Specific careers after University or College Education have
their Skill program choice modified by their chosen Career.
For example a character graduates from University with a Masters Degree having spent 2 years in the Sixth Form and 2 Years at College. They then join the Military(Elite). The character gains one program for sixth form, a second program for college, two programs for University and a 30% bonus to academic skills for the Masters Degree (Physical skills don't gain the 10% Masters Degree Bonus). They gain 6 secondary skills from Sixth form and 6 from their combined College/University Education. Their chosen career is Military(Elite) however. This means that 2 of their existing skill programs must be Military(Elite) and either a second Military Program or a Communication Program. They do however gain an additional Program from their career selection.
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Characters start at a base age of 16 and apply the following modifiers (cumulative) based on their progression through their “Career”..
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$$ The character grew up outside the main formal education system,
slipping through the net so to speak. They have no formal education and
may not choose any additional career options. They are part of the
“criminal underworld” which is where and how they acquired what skills
they have.
## There is an option to play a character given a medical discharge from the Military after 1D3 years. However, this comes with two penalties. The character only gains the Basic Military Program and 4 secondary skills, and either a disability, a dependency, or a psychiatric disorder. The character may choose to combine this with the basic 2 year college term to gain an extra skill program, either Military or Physical |