Prophet - A Modern Conundrum

Education and Skills

Your final education level is down to you.

Select from the Education table below. You may want to refer to the Career Table which follows as this sets minimum education levels for certain careers.

For both Education and Career, ensure that you meet the minimum requirements for your selection.

In addition to skills gained from skill programs everyone has the following skills

Note
The maximum number of skill programs that any character can gain is 5 with the maximum number of secondary skills being 12. Characters selecting Specific careers after University or College Education have their Skill program choice modified by their chosen Career.

For example a character graduates from University with a Masters Degree having spent 2 years in the Sixth Form and 2 Years at College. They then join the Military(Elite). The character gains one program for sixth form, a second program for college, two programs for University and a 30% bonus to academic skills for the Masters Degree (Physical skills don't gain the 10% Masters Degree Bonus). They gain 6 secondary skills from Sixth form and 6 from their combined College/University Education. Their chosen career is Military(Elite) however. This means that 2 of their existing skill programs must be Military(Elite) and either a second Military Program or a Communication Program. They do however gain an additional Program from their career selection.

 
Education Level Minimum Requirements
Street Education None
Sixth Form/College IQ 11+
+2 years College IQ 12+ and Sixth Form/College
University Degree IQ 14+ and Sixth Form/College
Masters Degree IQ 15+ and University Degree
PHD IQ 16+ and Masters Degree

 

 
Career Minimum Requirements
Military PP 12+, PE 12+
Military (Elite) IQ 13+, PP 13+, PE 13+
Military (Special Forces) IQ 13+, PP 13+, PE 14+, PS 13+, SPD 14+
Secret Service IQ 15+, University Degree, PP 13+, PE 13+
Law Enforcement IQ 12+, PP 11+, PE 11+, MA11+
Law Enforcement(Detective) IQ 14+, PP 11+, PE 11+, MA12+
Law Enforcement(SWAT) IQ 13+, PP 13+, PE 12+, MA11+
Law Enforcement(Forensics) IQ 14+ and University/Masters Degree or PHD
Solicitor IQ 15+ and University Degree
Lawyer IQ 15+ and Masters Degree
Nurse IQ 12+ and Sixth Form/College, MA12+
Paramedic IQ 14+ and Sixth Form/College, MA12+
Doctor(GP) IQ 15+ and University Degree, MA12+
Doctor(Surgeon) IQ 15+ and Masters Degree
Doctor(A&E) IQ 15+ and University Degree
Professional(Occupation) IQ 15+ and University/Masters Degree
Scientist IQ 16+ and University/Masters Degree or PHD
Journalist IQ 14+ and Sixth Form/College or University Degree
Dilettante MA14+, No Degree
Socialite MA16+, No Degree
Teacher(Primary) IQ 14+ and 4 years College or University Degree, MA12+
Teacher(Secondary) IQ 14+ and University Degree
Lecturer(College) IQ 15+ and Masters Degree
Lecturer(University) IQ 16+ and PHD
Tradesman(Occupation) IQ11+, PP 11+

Characters start at a base age of 16 and apply the following modifiers (cumulative) based on their progression through their “Career”..

 
Education Level Skill Programs Age (Years)
Street Education$$ Lose Literacy bonus and History: General Skill! Gains the following skills
    Streetwise (+20%), Prowl (+15%), Brawling, WP: Knife, WP: Handgun, Range Combat: Basic, 2 Rogue Skills, 2 Domestic Skills, 2 Physical or Technical Skills, and 6 secondary skills (may only select HtoH: Basic).
+2D4
Sixth Form/College One Skill Program (+5%) and 6 Secondary Skills +2
+2 years College +1 Skill Program (+15%) and style='mso-spacerun:yes'> +6 Secondary Skills +2
University Degree +2 Skill Programs (+20%) and +6 Secondary Skills +4
Masters Degree +10% Skill bonus (excludes secondary skills) +1
PHD +20% Skill bonus (excludes secondary skills) +2
Military ## Basic Military Program(+5%), One Military or Communication Program (+5%), one additional Program of choice (+5%), and 6 Secondary skills +2D4
Military (Elite) Elite Military Program(+10%), One Military or Communication Program (+10%), one additional Program of choice (+10%), and 8 Secondary skills +2D4+2
Military (Special Forces) Special Military Program(+15%), One Military or Communication Program (+15%), one additional Program of choice (+10%), and 8 Secondary skills +2D4+5
Secret Service Special Espionage Program (+10%), One Communication or Computer Program (+10%), one additional Program of choice (+10%), and 6 secondary skills +3D4
Law Enforcement Law Enforcement (Basic) and 6 Secondary skills +1D4
Law Enforcement(Detective) Law Enforcement (Basic), Law Enforcement(Advanced), one additional Program of choice (+10%), and 8 Secondary skills +1+2D4
Law Enforcement(SWAT) Law Enforcement (Basic), Law Enforcement(SWAT), one additional Program of choice (+10%), and 8 Secondary skills +3+2D4
Law Enforcement(Forensics) Science Program, Criminal Science Program(+20%), Technical Program, and 6 secondary skills +2D4+2
Solicitor Law Program(+5%) and 8 Secondary skills +3+1D4
Lawyer Law Program(+20%), 4 Secondary skills, and 1 Wealth Bonus +3D4
Nurse Medical Program(Basic)(+10%) and 8 Secondary skills +2+1D4
Paramedic Paramedic Program(+20%) and 8 Secondary skills +2+2D4
Doctor(GP) Medical Program (Advanced)(+5%) + 1 other Medical Program, and 6 secondary skills +3D4+2
Doctor(Surgeon) Medical Program (Advanced)(+15%) + 1 other Medical Program, 4 secondary skills, and 1 Wealth Bonus +3D4+4
Doctor(A&E) Medical Program (Advanced)(+10%) + 1 other Medical Program, and 6 secondary skills +2D4+2
Professional(Occupation) Skill program applicable to Profession and 6 secondary skills +3+1D4
Scientist Science Program +35% to science specialism, +20% to 2ndscience, +10% to all other science, and 6 secondary skills +1+1D4
Journalist Journalist Program (+20%) and 10 Secondary skills +1
Dilettante One Non-Restricted Program of choice (+20%) , 10 Secondary skills, style='mso-spacerun:yes'> and 3 Wealth Bonuses +3D4
Socialite Lose Literacy and History:General bonus! Maths can only be Basic. Gains the following Streetwise (+15%), and 5 Wealth Bonuses Choice
Teacher(Primary) Teaching Program(Basic) and 8 secondary skills +1
Teacher(Secondary) Teaching Program(Advanced) and 6 secondary skills +2
Lecturer(College) Teaching Program(Advanced) and 4 secondary skills +1+1D4
Lecturer(University) Teaching Program(Advanced) and 4 secondary skills and 1 Wealth Bonus +2+1D4
Tradesman(Occupation) Skill program applicable to Trade and 6 secondary skills +1+2D4
  $$   The character grew up outside the main formal education system, slipping through the net so to speak. They have no formal education and may not choose any additional career options. They are part of the “criminal underworld” which is where and how they acquired what skills they have.

##   There is an option to play a character given a medical discharge from the Military after 1D3 years. However, this comes with two penalties. The character only gains the Basic Military Program and 4 secondary skills, and either a disability, a dependency, or a psychiatric disorder. The character may choose to combine this with the basic 2 year college term to gain an extra skill program, either Military or Physical


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