True Form |
Avatars appear as normal mortals - the racial form
of which is determined at creation. Unlike popular misconception
Avatars always appear the same to every member of all races (unless
they possess similar True Sight Powers). In their mortal form Avatars
have a Horror/Awe factor of 4+1D6 if they are recognized.
Their mortal form is not their True Form however. This form is also
determined at creation and may be anything from the archetypal Angle,
through a vibrant flame, to the most hideous monstrosity. The True Form
generally reflects the God who created the Avatar. In their True Form
Avatars have a Horror/Awe factor of 6+2D4.
Avatars cannot maintain their True Form constantly. In any Day cycle
(midnight to midnight) the Avatar can resort to its True Form for a
total period equal to 10xlevel minutes. |
True Seeing |
Avatars have the ability to see the True Forms of
all creatures (anything Supernatural). This power is akin to See Aura
but gives no determination of power etc. The True Seeing power also
allows them to see in darkness (not Magical) as if it were daylight,
and to see invisible creatures (unless Psionic Invisibility and save
failed). It also allows Avatars to see into the Astral Plane, and the
Plane of Shadow. |
Flight |
Avatars have the power of magical flight but with
limited duration. The Avatar my fly or hover motionless upto 50xlevel
metres above the ground. The maximum speed of flight is equal to 60xSpd
feet/minute. In any Day cycle (midnight to midnight) the total duration
of flight must be less than 10xlevel minutes. |
Direction Sense |
Avatars always know which direction they are
heading. The chance of determining an incline/decline without any
external reference is IQx2+5% per level. |
Time Sense |
Avatars always know what time of day/night it is
and the exact moment of sunrise/sunset. They are affected by temporal
magic but can detect the time distortion effects. |
Magic |
Spells gained at same rate and manner as Mystic. |
Sense Ley Line: |
10Km per level, Locate 30% +5% per additional level |
Sense Supernatural |
100m plus 20m per additional level. Determine Possession IQ+35+7% per additional level. |
Priest Powers |
Select 3 additional powers from the following
list. Select additional powers at levels 4,8, and 12. These are the
same as the powers of the same name for the Rifts Priest except as
noted. |
|
1.Exorcism |
Requires 5D6 minutes of Preparation. Success is 35% + 5%per level |
|
2.Healing/Harming Touch |
Restores/Destroys 2D6 HP/SDC or 2D4 MDC. Harming option is available to Evil Avatars only |
|
3.Remove Curse |
Success 20% +5% per level |
|
4.Turn Dead/Living |
Preparation is 5 secs., success is 35%+7% per additional level. Turn Living option is available to Evil Avatars only. |
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5.Prayer of Communion |
Chance of omen is 75%. Success is 35%+10% per additional level |
|
6.Prayer of Intervention |
Priest Spell - 35% +10% per additional level.
Scroll Prepn - 20% + 7% per level
Super Healing - 35% + 10% per additional level. Heals 3D6x10 SDC/HP or 2D4x5 MDC |
|
7.Miracle |
Success is MA+Faith+2% per level. |
Immortality |
The Avatar is effectively Immortal. The only means
of killing it is to reduce its Faith to 0 or its MDC to negative its
PE+Faith. If an Avatar is killed, nothing can bring it back. |
Allies |
Anybody of the same or similar alignment. |
Enemies |
Anyone else. |