The Vortex Parallel Rifts® Megaverse®

Rules Modifications - MDC Ratio Change

This section deals with my own modifications to the Palladium Rules system. None of these changes are official or support or endorsed by Palladium Games. Most of the changes stem from inconsistances in the game or my percieved unworkability of the rules as they stand.
M.D.C. Armour Rating
Natural 20 & Critical Strike

Combat Rules Modifications

  • Natural 20 and Critical Strikes

    A Natural 20 or a roll which yields a Critical Strike inflicts double damage on the target. For SDC weapons add any PS bonuses if a hand wielded weapon and then double the total and apply except as detailed below. For MDC weapons double the total damage and apply except as detailed below.

    If a Natural 20 is required to penetrate the armour (ie it has an AR of 20) then

    • Roll the weapon damage, double and apply the damage as normal to the armour.
      Roll damage again and multiply by three. This is the damage as SDC damage (do not multiply by 10) that the occupant/contents of the armour takes as a result of the penetration.
    • If MDC armour has been damaged such that its AR is 15 or lower then SDC weapons will penetrate on a Natural 20 or Critical strike inflicting normal (not double) damage to the occupant/contents. If the AR is 8 then SDC weapons will penetrate on a Natural 18 or higher and inflict double damage on a natural 20 or Critical Strike.

  • The Legal Bit  Rifts®, Megaverse®, and Rifts Books® are registered trademarks owned and licensed by Kevin Siembieda and rifts Books, Inc.  © 2002 Kevin Siembieda; © 2002 Palladium Books®, All rights reserved world wide.   No part of this work may be reproduced in part or whole, in any form or by any means, without permission from the publisher.   All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental.