John Biles Grimoire
Travel Spells
Original work Copyright John Biles - Reproduced here as "theKeep.org" is no longer active
Spell Name | Requires | Components | Complexity | Casting Time |
Description |
---|---|---|---|---|---|
Advanced Flying | Advanced Sorcery | Detect
Substance Intelligent Spells Magical Manipulation Shadow Manipulation |
Variable | Variable |
This enables you to fly for hours to days, depending on psyche. The spell can be programmed to fly without you having to concentrate, freeing you to do other things. Complexity is determined by spell.
|
Fly | Basic Sorcery | Magical
Manipulation Shadow Manipulation |
Variable | Variable |
This enables you to fly for as long as you put some concentration into it; this concentration precludes casting spells from scratch, but racked spells can be used and items as well.
|
Kentaro's Infallible Guide | Advanced
Sorcery Pattern Sorcery |
Detect
Substance Intelligent Spells Pattern Sorcery Shadow Manipulation Shadow Opening |
Difficult or Hard | 1 hour [12 sec] ////// 2 days [18 sec] |
This spell can be cast in either of two ways. The difficult version creates a guide who is very knowledgeable in getting around a particular shadow, and given enough time, can lead you to just about anything in that shadow while he lasts. This version lasts hours to days, dependent on psyche. The hard version creates a guide who can seek things out in shadow and lead you or some other designated person or persons to those things (This version is usually used to send flunkies across shadow to scout something out). It lasts for weeks to months, depending on caster Psyche. |
Michelle's Canal Conveyance | Basic Sorcery | Magical
Energy Shadow Manipulation Shadow Opening |
Difficult | 1 hour [12 sec] |
This spell turns a small wooden gondola toy into a full sized gondola and conveys it at the speed of a horse for hours dependent on your Psyche. |
Michelle's Magic Carpet Ride | Advanced Sorcery | Detect
Substance Intelligent Spells Magical Manipulation Shadow Manipulation |
Variable | Variable |
This creates a flying carpet, which will fly for hours to days, depending on psyche. The spell can be programmed to fly without you having to concentrate, freeing you to do other things. Complexity is determined by spell. The carpet will usually carry about six people, but the more psyche you have, the bigger the magic carpet you can make.
|
Mitsune's Spectacular Leap | Basic Sorcery | Magical
Manipulation Shadow Manipulation |
Minor | 20 seconds [6 sec] |
This spell enables you to perform a feat of spectacular leaping. The more Psyche you have, the further you can jump, but even the feeblest of Psyches can leap several dozen feet with this. |
My Little Pony | Basic Sorcery | Magical
Energy Shadow Manipulation Shadow Opening |
Difficult | 1 hour [12 sec] |
This calls up a riding horse, pony, or mule, along with appropriate gear. It sticks around for hours to days, depending on one's Psyche. Pushing the spell up to Challenging gives you a winged horse. |
Spider Climb | Basic Sorcery | Shadow Maniulation | Average | 10 minutes [9 sec] |
This spell lets you cling to surfaces like a spider. You can even walk across ceilings. Depending upon your psyche, you may need to keep all four limbs in contact to do this successfully, although with high enough psyche, you could hang from the ceiling by a single fingertip. |
Localized Teleportation | Basic Sorcery | Detect
Substance Magical Energy Shadow Opening |
Variable | Variable |
This spell allows teleportation within the same shadow. The spell can be racked to either
The caster must specify the destination when racking the spell. By upgrading the spell to advanced sorcery and adding the intelligent spells micro-spell, you can create a spell which accepts whatever destination you specify during the actual release of the spell, and which can be adjusted between the four possible outcomes when cast.
|
Pattern Teleportation | Advanced Sorcery and Advanced Pattern Sorcery | Detect
Substance Magical Energy Pattern Sorcery Shadow Opening Pattern Teleportation |
Variable | Variable |
This spell allows teleportation across shadow boundaries. The spell can be racked to either
The caster must specify the destination when racking the spell. By adding the intelligent spells micro-spell, you can create a spell which accepts whatever destination you specify during the actual release of the spell, and which can be adjusted between the four possible outcomes when cast. One might ask why one would want to cast this when it requires one already be able to Pattern Teleport. The advantage is that a racked Pattern Teleport spell can be used quickly in emergency situations, faster than the use of the actual Power. Also, if one possesses the appropriate sorcerous abilities, one could rack this spell in a minion's head or a spell rack for someone who doesn't possess Mad Pattern Skills.
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Trump Teleportation | Advanced Sorcery and Trump Sorcery | Detect
Substance Magical Energy Trump Sorcery Shadow Opening |
Variable | Variable |
Trump Teleportation uses a trump of a person, place, or thing as a focus. The spell can be racked to either
The caster must specify the destination, using a specific trump when racking the spell. By adding the intelligent spells micro-spell, you can create a spell which accepts whatever destination you specify during the actual release of the spell, and which can be adjusted between the four possible outcomes when cast. Unwilling teleportees can resist with psyche.
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