John Biles Grimoire
Stealth and Disguise Spells
Original work Copyright John Biles - Reproduced here as "theKeep.org" is no longer active
Spell Name | Requires | Components | Complexity | Casting Time |
Description |
---|---|---|---|---|---|
Contagious Invisibility | Advanced Sorcery | Intelligent
spells Shadow Manipulation Magical Energy |
Challenging | 4 hours [15 sec] |
This renders the caster invisible. Light now passes through her body, so she casts no shadow, either. The spell lasts for minutes to hours, depending on caster Psyche. Those of higher Psyche than the caster will sense her presence, even though they may not be quite sure what they're sensing. Anything being touched or carried by the caster (or recipient of the spell) can be turned invisible at his discretion. The flour trick will not work against a person invisible with this sort of spell because the flour will vanish as soon as it touches him, should he desire. However, spells which detect magical energies will still detect the caster. |
Hiko's Image Inducer | Basic Sorcery | Magical
Energy Shadow Manipulation Shadow Opening |
Challenging | 3 hours [12 sec] |
This spell lasts at least a day, maybe longer depending on the caster's psyche. It enables the caster to take on any appearance he or she desires, although this is only a projected physical illusion (ie, it shows up on cameras, mirrors, etc, requires no psyche advantage on the victims) rather than true shapechanging. Those with a psyche advantage over the caster don't automatically detect it, though if they try to detect magic around you, they'll see you're ensorcelled all over and might suspect something. This is more a problem when passing as a beggar than as Thrakmoss the Archlich. |
Hiko's Shade of Glamor | Advanced Sorcery | Detect
Substance Intelligent Spells Magical Energy Shadow Manipulation Shadow Opening |
Challenging | 4 hours [15 sec] |
Hiko's Shade of Glamor gives the caster protective camoflague. You blend into your environment, taking on whatever appearance best fits in. This spell has the big advantage of adjusting itself without you having to think about it. It has the big disadvantage that it has to read surrounding minds to know what to change, and thus it risks alerting anyone around you who beats your psyche. |
Invisibility | Basic Sorcery | Shadow
Manipulation Magical Energy |
Difficult | 1 hour [12 sec] |
This renders the caster invisible. Light now passes through her body, so she casts no shadow, either. The spell lasts for minutes to hours, depending on caster Psyche. Those of higher Psyche than the caster will sense her presence, even though they may not be quite sure what they're sensing. Only things which were carried or touched at the casting are effected, although objects can be rendered invisible by putting them inside something which is itself invisible (for example, if you pick up 20 gold coins and put them in your invisible pouch, they stay invisible). The flour trick will work against a person invisible with this sort of spell. So will spells to detect magic. |
Mitsune's Glib Answers | Basic Sorcery | Mind Touch | Average or Difficult | 10 minutes 9 sec] ////// 1 hour [12 sec] |
For the duration of this spell, the caster can give the response to any challenge or question which best disarms the suspicions of the person or persons within a (determined by psyche, starts at 3 feet for Human Psyche, up to dozens of feet for very high Psyches) radius of himself whom he or she is addressing. For example, if challenged by a sentry, you will automatically give the password. There may be situations where nothing you can say will disarm a person's suspicions, however; if you are found plunging a knife into the high priest's eyes, this spell won't save you. It also doesn't work on anyone who is in combat with you. This spell only works if you have a Psyche advantage over those you are addressing. The average version lasts for just a few minutes. The difficult version lasts minutes to hours, depending on Psyche. |
Mitsune's Silent Running | Basic Sorcery | Shadow Maniulation | Average | 10 minutes [9 sec] |
This spell renders the caster utterly silent. It lasts minutes to hours, depending upon Psyche. It can be cast either as total silence for the duration, which requires no concentration, or in a form which allows one to make noise if one wants to, then go silent again. That version requires active concentration. By adding Intelligent Spells and bumping the difficulty up to Difficult, one can create a switchable silence spell which doesn't require concentration. |
Shadow Cloak | Basic Sorcery | Magical
Energy Shadow Manipulation Shadow Opening |
Average | 6 minutes [9 sec] |
The caster wraps shadows around herself, becoming very difficult to see. This works well in dark and shadowy places, while in well-lit locations, you will stand out like a sore thumb. This lasts for minutes to hours, depending on Psyche. |
Somebody Else's Problem | Basic Sorcery | Mind Touch | Difficult or Challenging | 1 hour [12 sec] ////// 3 hours [15 sec] |
This spell causes people to ignore you because you're someone else's problem if your psyche beats theirs and you take no action against them. The difficult version requires constant concentration to maintain, while the Challenging version lasts for hours to days dependent on Psyche. |
Vacancy | Basic Sorcery | Magical
Energy Shadow Manipulation |
Difficult | 1 hour [12 sec] |
Vacancy shields an area from outside observation by projecting a fixed illusion chosen at the time of the casting over the area. Those inside the area see everything normally. This will fool magical scrying, the use of Logrus tendrils (without the use of actual Logrus Sight) to spy, trump observation, etc. Pattern Sight or Logrus Sight will identify the magical aura everywhere if the caster's Pyche is fairly superior to the Pattern or Logrus user, and other wise breaks through it completely. |