John Biles Grimoire
Healing Spells
Original work Copyright John Biles - Reproduced here as "theKeep.org" is no longer active
Spell Name | Requires | Components | Complexity | Casting Time |
Description |
---|---|---|---|---|---|
Heal | Basic Sorcery | Detect
Substance Magical Energy Shadow Manipulation, Shadow Opening |
Variable | Variable | This spell is most effective on Shadow Dwellers, who can quickly be put back together from just about any state of injury. An Average difficulty healing spell will heal almost any injury to a human-sized Shadow Dweller. Beings who are Real, however, are harder to heal. In their case, the spell works by accelerating natural healing processes. An Average spell is enough to prevent death and stabilize such beings in the case of any but the most grevious of injuries, and a Difficult healing can save any Amberite or Chaosian from death. Spells to accelerate healing will increase in difficulty by the decree of injury--a small cut would need Petty magic, a moderate wound would probably be Average, multiple non-life threatening wounds would require a Difficult spell, and life-threatening wounds would require a Challenging or stronger spell. A spell could heal multiple targets by going above the complexity needed for a single person. By sacrificing one level of effectiveness, the mage can heal up to a dozen targets at once, provided they are close together (a Challenging-level spell may thus do Difficult-level healing to up to a dozen nearby subjects). This spell is, unfortunately, not very effective at dealing with Primal or Apocalyptic damage. |
Pattern Healing | Advanced Pattern Sorcery | Detect
Substance Magical Energy Intelligent Spells Advanced Pattern Sorcery |
Variable | Variable |
By incorporating the more advanced uses of Pattern Sorcery into one's healing spells, it becomes possible to repair even the damage inflicted by Primal weapons such as Patternblades or Logrusfoils. An Average-level Pattern healing will restore perfect health to any human-sized Shadow Dweller it is used upon, curing diseases and purging toxins as well as repairing more obvious wounds. When used on Real beings, the spell both accelerates natural healing processes and uses the power of Order to restore the wounded body to a more intact state--because of this, it leaves the subject less tired than an equivalent healing spell would. The spell also snuffs the flames caused by Primal damage, either by countering the Chaos-induced flames with Order, or by simply damping the Order-induced flames (even both at once, if you're unlucky enough to be burning from both a Patternblade hit and a Logrusfoil hit). A Petty spell will heal minor cuts and bruises, such as those from a rough sparring session. An Average spell will fix a single moderate wound or multiple minor wounds. A Difficult spell heals multiple moderate wounds or one-life threatening wound, while even multiple-life threatening wounds will be healed by the Challenging version. By sacrificing one level of effectiveness, the mage can heal up to a dozen targets at once, provided they are close together (a Challenging-level spell may thus do Difficult-level healing to up to a dozen nearby subjects). |
Pattern Regeneration | Advanced Pattern Sorcery | Detect
Substance Magical Energy Intelligent Sorcery Advanced Pattern Sorcery |
Variable | Variable |
The usefulness of this spell over the typical Regeneration spells is that, like Pattern Healing, it is effective against Primal damage in a way that regular spells are not. Used on a Shadow Dweller (though Shadow Dwellers rarely survive damage from Primal weapons) it will regrow lost body parts in minutes to hours, depending on complexity. Used on a Chaosian, it both speeds normal regeneration and removes the "barrier" that Primal damage normally provides to shapeshifting regeneration. It is most useful for people with a Pattern Imprint, such as Amberites. Used on them, it begins to reconstitute all lost body parts at an extremely rapid rate, drawing the necessary mass from other parts of the body (which can leave you quite emaciated) or (as is more hopefully the case) from a great deal of consumed food. |
Regeneration | Basic or Advanced Sorcery and ShapeShifting Sorcery | Detect
Substance Magical Manipulation Shadow Manipulation or ShapeShifting Sorcery |
Variable | Variable | Lost body parts can be regrown by use of this spell. The basic version can regrow any lost body part for a shadow dweller in minutes to hours, as they are more malleable. It also speeds the rate at which someone of Chaos or higher endurance regenerates, thus enabling Amberites to recover lost body parts in weeks and months instead of months and years. The Advanced Version sends the target into a feeding frenzy, and uses the digested food to grow them the needed body parts. It can grow anyone new limbs, eyes, organs, etc in days, depending on availability of food and the size of the missing part. This spell is, unfortunately, not very effective at dealing with Primal or Apocalyptic damage. |