John Biles Grimoire
Communication Spells
Original work Copyright John Biles - Reproduced here as "theKeep.org" is no longer active
Spell Name | Requires | Components | Complexity | Casting Time |
Description |
---|---|---|---|---|---|
Cross-Shadow Mail | Advanced
Sorcery Pattern or Logrus Sorcery |
Intelligent
Spells Magical Energy Pattern or Logrus Sorcery Shadow Manipulation Shadow Opening |
Difficult | 1 hour [12 sec] |
Go to a mailbox. Drop a letter or parcel in the box. Said letter or parcel will begin shifting shadow, mailbox to mailbox, until it reaches the right shadow to be delivered to the target by regular mail. It moves at the same speed you shadow walk at. |
1-800-Magical | Basic Sorcery | Detect
Substance Magical Energy Shadow Manipulation |
Average | 15 minutes [9 sec] |
This spell lets you use any object as a cellular phone. It works like a real phone, including needing to know the actual number you want to call. Pushing the difficulty up to difficult lets you call someone without knowing their phone number. The spell lasts as long as you concentrate, so you can make multiple phone calls. You cannot actually recieve calls, however, as the phone network has no recorded number for you; you have to initiate all calls yourself. |
Programmed Message | Advanced Sorcery | Detect
Substance Intelligent Spells Magical Energy Shadow Manipulation |
Average | 15 minutes [9 sec] |
This simple spell delivers a short spoken message when some condition is met. At this level of difficulty, the time for which the spell waits for the condition to be come active is measured in minutes to hours, depending on Psyche. Higher difficulty versions may last days, months, or years. If the condition is not met before the spell expires the message is lost. |
Psychic Friends' Network | Basic Sorcery [Advanced Sorcery] |
Detect
Substance [Intelligent Spells], Magical Energy Mind Touch |
Challenging [Hard] |
3 hours [15 sec] ///// 1 day [18 sec] |
Psychic Friends' Network links together multiple minds (numbers are dependent on the Caster's Psyche) voluntarily into a communications' network allowing instantaneous psychic communication across any distance within the same shadow. Any member may dump the link at any time and anyone in the network must join voluntarily. One person must act as the central hub of the network (usually the caster); they can sense any psychic intrusions into the other people if that intrusion is not so subtle as to fool them too, and dump people out of the network as necessary. The spell lasts minutes to days depending on caster Psyche. The Intelligent spells version adds several features
|
Telepathy | Basic Sorcery | Detect
Substance Mind Touch |
Variable | Variable |
This allows telepathic contact with someone for as long as you maintain some minimal level of concentration. It is two-way contact and flows through any physical barrier that isn't magic-resistant. This contact is not suitable for invading the target's mind. Difficulty is determined by range. You need not know the subject's true name or see them, but you need some suitable way to identify who they are. The subject can choose to throw off the spell if their psyche beats yours.
|
Whisper | Basic Sorcery | Magical
Energy Shadow Manipulation Shadow Opening |
Variable | Variable |
This spell conveys a message to one or more people (the more psyche you have, the more people you can whisper to at once) which won't be overheard by others in the area of effect. The message is sonic, not psychic, so silence spells and deafness will block it. Range is psyche dependent. Increasing the difficulty up one level lets one also disguise one's voice to whisper unrecognizably.
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Note: For casting time the figure in square brackets is the casting time if hung on a rack. But it still takes the original casting time to hang it on the rack in the first place!