Shadow Movement
Gives the Item limited movement through
Shadow.
- Shadow Trail [1]: Can
follow others through Shadow.
- Shadow Path [2]: Can travel to well-known Shadows.
- Shadow Seek [4]: Can travel toward a person or item in Shadow.
Note
that this usually involves travelling through the worst of "Hellriding"
routes, and often is a hit-or-miss process.
- Shadow Walk [8]: Can walk through Shadow like an Amberite.
- Shadow Transport [16]: Can teleport to known areas in Shadow. The
number of memorized places is equal to twice the Intelligence cost of
the Item if costing fewer than 4 pts, 40 if costing 8 points, infinite
if costing 16 pts.
Shadow Manipulation
Limited power over aspects of Shadow.
Note that some uses of this power
may require another Item quality or power for full effectiveness (such
as a Damage Rating).
- Shadow Alteration [1]: The Item can change a single aspect of
Shadow.
For example, a sword with Shadow Alteration could manifest fire upon
the blade (additional damage should generally be bought with this).
- Minor Shadow Molding [2]: The Item can change a variety of simple
Shadow items and features.
- Shadow Molding [4]: The Item is capable of altering a wide
variety of
Shadow items and features, including slight changes in the inhabitants
of the Shadow. Note that this requires great psyche superiority (3
times) and is completely ineffective against anyone with access to a
form of real power, such as Broken Pattern, Chaos or Amber Blood, etc.
- Advanced Shadow Molding [8]: Can change some of the major
features of
a Shadow, such as alteration of probability to a limited extent, the
magical environment, etc.
- Shadowmastery [16]: The Item can manipulate most features of a
Shadow, unless it is under the influence of a major Power, such as
Pattern, etc.
Healing
The ability to repair damage to an
Artefact or Creature.
- Item Healing [1]: The item heals as fast as a normal creature.
- Amber Healing [2]: Heals and regenerates as Amber-level Endurance.
- Rapid Healing [4]: Heals and regenerates as Low to Mid-Ranked
Endurance.
- Exceptional Healing [8]: Heals and regenerates as Mid to
High-Ranked
Endurance.
- Regeneration [16]: Within a matter of minutes, the Artefact or
Creature will heal any damage done to it. Even regrowing lost parts is
quick, requiring less than an hour. Note that this will take a toll on
the Stamina of the Item, generally rendering it inoperative for a time.
Shape-Shifting
The ability for an Item to alter its
form. Qualities and Powers carry
over to all forms.
- Alternate Form/Shape [1]: One alternate form, described when it
is
created. Must be of comparable size and mass. This cannot give
seemingly "magical" abilities, as an invisible form or a flaming form.
- Named and Numbered Forms/Shapes [2]: As Alternate Form, but
several
forms, not to exceed twelve, are available. These are chosen when the
Item is created. Alternatively, one form, with seemingly "magical"
abilities, as an invisible form or a flaming form.
- Limited Shape Shift [4]: Can assume the shape of any animal or
item
of comparable size and mass. Initially limited to a few forms, the Item
can gradually learn new ones. Alternatively, Named and Numbered
"magical" forms can be available.
- Shape Shift [8]: The item has full Shape Shifting abilities. It
can
learn a new form with minimal practice, accelerate its healing rate,
and absorb/eject mass. Or it can have Limited Shape Shift with the
ability to switch to "magical" forms.
- Advanced Shifting [16]: In addition to the above, the Item has
additional capabilities in an area. Examples include, but are not
limited to: Dimensional Shifting (changing position in space, or even
time), Component Shifting (can subdivide into several parts), etc. Or
it can have Shape Shift with the ability to switch to "magical" forms.
Trump Images
Bestows Trump capabilities. Can only be
created by Trump Artists. Any
such item is Impervious to normal weapons (4) for free.
- Contains Trump Image [1]: The Item doubles as a Trump, holding a
single Trump image.
- Personal Trump Deck [2]: The Item holds several images, but is
limited to those personally created by the Trump Artist.
- Powered By Trump [4]: In addition to being able to hold Trump
images,
the Item is considered directly powered by the energies of Trump, and
can thus be used as a power source for Trump Sorcery.
- Trump Link [8]: The item is capable of maintaining a permanent
Trump
link, which can be used in several ways. For example, a ring could be
made that could transport itself (and the wearer, since Trump is not
limited to single-object transport) to the other end of the link at any
time. Note that such a link can be broken just like any other Trump
connection, but the item will constantly try to reconnect. The link
can, of course, be changed at will.
- Trump Icon [16]: The Item is a virtual Trump computer. It can
access
any known person or place with the powers of Trump, and do nearly
anything that can be done with Trump images. Ghostwheel's capabilities
are an example of this.
Power Word Capacity
Can use one or more Power Words, powered
by the Item's Stamina, and
using Psychic Quality to determine the effect.
- Single-Word Capacity [1]: Can hold a single Power Word (Basic
Words
only).
- Named and Numbered Words [2]: Can hold either named and numbered
Power Words, or a single Advanced Power Word.
- Advanced Power Words [4]: Holds either "Named and Numbered"
Advanced
Power Words, or a single Exalted Power Word.
- Exalted Power Words [8]: Holds named and numbered Exalted Power
Words.
- Runic Mastery [16]: Holds all the Power Words possessed by the
creator, and can create new ones if intelligent enough.
Spell Storage Capacity
Allows an Item to "Rack" spells.
- Single Spell Capability [1]: Can rack a single spell. Requires a
magic wielder to invoke.
- Named and Numbered Spells [2]: Can rack named and numbered spells.
- Rack and Use Spells [4]: Can rack and cast named and numbered
spells.
The effectiveness of any spell cast by the Item is based on its Psychic
Quality.
- Spell Processor [8]: The Item can design spells. The amount of
time
needed to create a new spell is based on the item's Intelligence and
Psychic Quality (items in personal Shadows can also be affected by
Control of Contents and/or Control of Time Flow). It also has the
capability of racking and using spells, as above. A Spikard is an
example of this, with the main portion in a fast-time Shadow.
- Spell Library [16]: Holds an extensive collection of spells. Any
spell known by the item can be created and racked in a very short time
(roughly a minute, modified by Intelligence, Psychic Quality, and, if
the item is in an appropriate Shadow, Control of Contents/Time Flow).
It also has the abilities of a Spell Processor, as above.