Shadowlands

Constructs

Creatures, Artefacts, and Constructs

Power Source

Works mostly as in Shadow Knight. You must define the powers upon which your construct is based. Then, you go on, unless you want it to have some capacities that cannot be covered by the normal qualities and powers rules (even at the 16-points level), but fall under the realm of a power it is based upon. You must then pay the following cost:

This allows the Construct to do some of the things described in Shadow Knight, or any action possible with this particular power, so long as it is something that its creator can do. Of course, The Construct can improve later.

Base Shadow

As in Shadow Knight, save that the quantity multiplier is the same as for C&A below. The Shadow Quantity multiplier also apply to the eventual Power Source cost, unless the Shadows are defined as one Shadow hosting the Construct, the others serving as energy sources. In such a case, the mother Shadow is bought separately, with a quantity multiplier of 1, the other Shadows being paid for as a whole (with quantity modifiers…)

Construct Powers and Qualities

Every power and quality of the Construct must be bought as per the usual Artefact and Creature rules. However, the maximum level it can have in a power or quality is raised by one. So, any Construct can have any power or quality at the 8-points level, and those created with Create (power type) Artefacts can have some of these at the 16-points level. In this case, for Logrus and Pattern-based Constructs, you don’t create it at the Pattern or Logrus site, you only create or suffuse with energy one or more “pieces” that will be integrated to your Construct. If you want your Construct to have one or more “brains”, you must apply a quantity multiplier to its intelligence, psychic quality and psychic defence (although some brains can have one or more of these at a greater level than the others can). Those multipliers are valid for all the “brains” in a given Shadow. If your Construct is based on multiple Shadows (i.e. it is present in multiple Shadows: this does not apply to Energy source Shadows) and must have “brains” in more than one Shadow, you must apply an appropriate Quantity multiplier (x1, x2 or x3). So, yes, it is possible to have a horde of “brains” in every Shadow of an innumerable series, if you’re not afraid of the cost. This can accelerate the applications of a power, or allow multiple intellectual tasks at once. It is also possible to use two different powers at the same time, or the same power on two different things.

Manifestations

They are bought as in Shadow Knight.

Transferals

It is no longer a multiplier, but rather an added cost, which varies accordingly to the type of link to the manifestation and the eventual transferral of powers or qualities from the Construct to the manifestation. This can be bought multiple times, if you want many powers or qualities to be transferred. The first number is for intrinsic connection, the second is for Shadow canal, and the third is for the Interrupter type of connection:

Add +1/2 the above costs per additional quality or power transferred beyond one. These are transferred to the manifestation. To be transferred to a person would require either this to person be defined as the manifestation, or an additional transferral to be made, from the manifestation to someone. I advise GMs to be cool in this matter: these rules are already making constructs very expensive. Every transferral MUST be at the same level of connection if they come from the same Shadow.

Construct Psyche

It is bought under C&A rules, as intelligence, psychic quality and psychic defence. It is however possible to have a power-boosted psyche, as in Shadow Knight. The Construct’s Brute Psyche is then raised by a number of points equal to twice the Shadow’s reality level times the Shadow’s quantity multiplier (from 1 to 3). This costs 2 points. The Construct cannot canalise more energy without destroying itself. If it chooses to do so, it can multiply the additional energy by two, but will suffer 10 times the normal Endurance loss, and be destroyed if it ever reaches the Collapsing level. For Tireless Stamina, this happens after 200 hours. It will also definitely lose one point (not CPs! C&A points!) in Psychic quality or defence every times it reaches a new exertion level while doing so. Also remember that Primal Planes (04) are extremely rare, so it is very difficult to have them in Named and Numbered quantity. Also, while Shadows of the Realms (02) are more common, it is almost as difficult to find them in Horde quantity.