Specifications
The Create
(power type) Artefacts ability does not always allow a greater Quality
or Power level, and works in specific ways, which are written down
here:
- Create Pattern Artefacts requires access to a Pattern. The
artefact
(or, more rarely, the creature) can be drawn from the Pattern, actually
emerging from it, or an existing item or creature can be suffused with
energies drawn from it (if creating a construct, you need only to
extract or suffuse a critical component). A secondary effect is that a
created item will be at least partly composed of silver, and that a
created one will be at least partly changed to silver. However, Pattern
Creatures and artefacts cannot reach the 8-points level in the
following: Shape Shifting, Trump Images, Power Word Capacity and Spell
Storage Capacity. This also lets you create an item with a Pattern
Image upon it (like the Pattern swords).
- Create Logrus Artefacts (which cannot, of course, be combined
with
Create Pattern Artefacts) works in the same way, the differences being
that the object must be drawn from, or suffused at the Logrus, and that
there’s no relationship to silver. The Logrus cannot provide an
8-points level in the following: Shadow Movement, Healing, Shape
Shifting and Trump Images. You also gain the ability to create
Creatures or items with a Logrus Extension linked to it.
- Create Jewel Artefacts gives you the power to create artefacts or
creatures based upon the Jewel of Judgement. This requires either to
have them traverse the internal three-dimensional Pattern or to be
suffused by JoJ energies at creation. This cannot provide the following
qualities and powers: Vitality, Movement, Stamina, Aggression,
Intelligence, Healing, Shape-Shifting, Trump Images, Power Word
Capacity, Spell Storage Capacity. However, the powers possessed by the
Creature or Artefact are slightly stronger than they should be, which
gives it a +5 bonus in any confrontation with it and may allow it to do
things they shouldn’t be able to, most of the times when coupled with
the JoJ, and so, even more if it is a construct which is also attuned
to the JoJ (see below, in the Constructs rules section).
- Create Broken Pattern Artefacts works just as Create Pattern
Artefacts, but does not allow increased powers, nor increased Damage
Rating. Nonetheless such an Artefact can have a Broken Pattern Image
upon it.
- Create Trump Artefacts lets you create an artefact anywhere, but
the
only capacity available at the 8-points level are Trump Images, and, if
you’ve also got the Create Trump Rack ability, Power Word and Spell
Storage capacity.
- Create ShapeShifting Artefacts can work anywhere, but the only
powers
available to the 8-points level is Shape Shifting.
- Advanced Powers and Qualities (the advanced Conjuration ability)
works anywhere, but does not allow Damage, Psychic quality, Psychic
defence, Shadow Movement, Shadow Manipulation at the 8-points level. If
you also master Create Logrus or Pattern Artefacts, it allows you to
enchant such an item anywhere, suffusing it of Pattern or Logrus energy
with your Logrus or Pattern Tendrils.
Power Images
One with the appropriate Create (power type)
Artefacts ability can imbue an item or creature with the image of a
power. While such an image isn't as strong as the real imprint, it does
make the C&A real. So, it will be almost as resistant to Shadow
Manipulation as an Amberite or Chaosite, and will have added benefits.
However, it becomes a NPC, and thus can turn against its creator. So,
it is often incorporated in mindless artefacts, such as weapons, for
they have no mind whatsoever. Be careful, though: one can never know
what will happen when you play with the basics of reality, and such an
item might very well develop its own consciousness, especially if the
Power it is based upon wish it so (as happened to Frakir when it gained
the Logrus Image). The available Imprints, and their powers, are
described below:
- Pattern Image (08 points): This grants the item a partial image of
the Pattern, or the image of a part of the pattern. This makes the item
as resistant to Logrus and Chaos forces as someone who has assayed the
Pattern. Such an image can also be extremely destructive versus
Logrus-charged blood (such as with Chaosites and Chaos Demons), as it
ignites their blood (as Corwin proved time and time again with
Grayswandir). It increases the damage rating of the weapon to the next
level (minimum damage is Serious or 4-pts level). On Amberites and
other creatures without Chaos energy in their blood, this makes the
wound much more difficult to heal, as it is more "real": Shapeshift
can't close such wounds, and regeneration is WAY harder, taking at
least 10 times the usual duration. Alternatively, it can increase Order
in an eight-meter radius, lessening the influence of Chaos, and
weakening Chaos Creatures who don't fare Order very well, working
essentially as a Temporary Pattern Swell.
- Logrus Image (06 points): This gives the item the power to serve as a
Logrus Tendril: it can extend an extension to search for something
through Shadow, it can be used (at half normal strength) in combat, and
you can store up to twelve spells in it, as you would in the Logrus. On
a weapon, it creates a kind of timorous wound that is very difficult to
heal (thus impending Shapeshifting wounds) and can even be fatal to
those with Amber Endurance.
- Broken Pattern Image (cost varies depending upon the Broken Pattern
it is based upon): Such an item is real, and can project a Broken
Pattern tendril, as well as store up to twelve spells in it, even if
this is no more efficient than storing spells in a real Broken Pattern.
On a weapon, it is dangerous for Chaosites, as blood can be inflamed,
so, this increases by one level the damage rating of the Weapon, up to
a maximum of Serious Damage (04 pts-level). For Amberites, the wound is
difficult to heal: regeneration takes three times as long, and
Shapeshift wounds takes hours instead of seconds.