Shadowlands
Rule Extensions
Exertion, Exhaustion, and Recovery
Throughout the Powers section there is reference to levels of exertion. Unfortunately, when I first downloaded all these rule adaptations the sections on exertion were completely missing. I have over the years meant to do something about this omission and convert these levels so that they fit within my own adaptations. In examining the Powers there appears to be a sliding scale of exertion .. something like that presented below
Level | Description (typical activities) | ||
---|---|---|---|
Normal | Normal exertion is everyday moving about, walking, talking, eating, etc ie anything which typically doesn’t increase the heart and breathing rate significantly. | ||
Light | Activity which moderately increases the heart rate and rate
of breathing, such as walking quickly, climbing a flight of stairs,
carrying a moderately heavy load for a short distance. Push starting a
light saloon down hill. Mind Walking the Pattern. Shadow Walking is Light Activity but at twice the fatigue rate (half duration) |
||
Medium | Activity which significantly increase the heart rate and rate
of breathing, such as jogging a short distance, climbing a flight of
stairs quickly, picking up a heavy load and carrying it a short
distance. Push starting a medium saloon on the flat. Hellriding is Medium Activity but at 2/3 the fatigure rate (1.5 times the duration) Pattern Defence is Medium Activity but at twice the fatigue rate (half Duration) |
||
Heavy | Activity which results in major increase in heart rate and breathing. Sprinting 10->20m for the bus, running an mile, running up a flight of stairs, picking up a load on the limit of what you can lift, push starting a heavy saloon up hill. | ||
Extreme |
This is a very special category for very intense but short duration energy expenditure. Sprinting 100->200m as fast as possible, sprinting up 5->10 flights of stairs, holding open a Trump Portal. |
Stealing from the Power Words and Chi Powers we have a sliding scale of effects
State | Effect | ||
---|---|---|---|
Fine | You're not tired at all | ||
Fatigued. | You know you've been eerting yourself and are starting to notice it. You can still move around or fight as needed but at a 10% reduction in efficiency | ||
Tired. | You need rest, but can still move around or fight as needed but at 50% efficiency | ||
Very Tired | You are in dire need of rest, but can move about sluggishly. Your concentration wanders and doing complex tasks is exceedingly difficult. | ||
Exhausted. | You desperately need of rest. Moving about is difficult, anything more than a few paces leaves you breathless, and you tend to stagger. Fighting is nigh on impossible, as is doing anything that requires any form of concentration. You tend to hallucinate and can’t focus your vision properly. | ||
Unconscious. | You collapse and slumber for a long time |
So all that is left is to determine what level of exertion and for what period moves you from one state to the next.
Exertion | Human | Chaos | Amber | Ranked | |
---|---|---|---|---|---|
Normal | 12 hours | 18 hours | 24 hours | 24+min(End:Phys,End:Men)/6 hours | |
Light | 300 minues |
450 minutes |
11 hours |
11 hours + min(End:Phys,End:Men)*10 minutes | |
Medium | 100 minutes |
150 minutes |
220 minutes | 220 + min(End:Phys,End:Men)*4 minutes | |
Heavy | 25 minutes | 40 minutes | 70 minutes | 70 minutes + min(End:Phys,End:Men) minutes | |
Extreme1 | 11 seconds | 20 seconds | 35 seconds | 35 seconds + min(End:Phys,End:Men)/2 seconds |
1. Extreme Exertion is a special
classification and
is treated differently to other types. It is a very intense but short
duration expenditure of energy and cannot be maintained for very long.
As soon as the characters fatigue level reaches endurance they
automatically collapse. No ifs, no buts, no maybes! They are then
forced to rest for their recovery time at the end of which the number
of periods of Extreme exertions are multiplied by the time for Heavy
Exertion and then treated as Medium Exertion. So 3 periods of Extreme
Exertion become 3 periods of Heavy Exertion for a time basis, which
equates to 2/3 of a period of Medium exertion.
The Recovery Rate (Seconds) for Amber rank is calculated as
1800*(End:<phys or men> + End:Heal+End:Con)/(End:Heal*End:Con).
Recovering endurance, for all classes except extreme can be achieved through sedentary rest, sleep, or meditation. The time required to move down the scale depends on your starting point.
Exertion | Ranked | Amber | Chaos | Human | Notes | |
---|---|---|---|---|---|---|
Unconscious | 8 hours - (End:Gen)*2 minutes | 8 hours | 10 hours | 12 hours | 1 | |
Exhausted | 320 minutes - (End:Gen) minutes | 320 minutes | 400 minutes | 8 hours | 2 | |
Very Tired | 240 minutes - (End:Gen) minutes | 240 minutes | 300 minutes | 6 hours | 3,6 | |
Tired | 150 minutes - (End:Gen)/2 minutes | 150 minutes | 200 minutes | 4 hours | 4,6 | |
Fatigued | 80 minutes - (End:Gen)/4 minutes | 80 minutes | 100 minutes | 2 hour | 5,6 |
When recovering from periods of Extreme Endurance, the Recovery time
(Seconds) for Amber rank is calculated as
1800*(End:
Notes
- Recovery by Sedentary rest or Mediation is (implicitly) not possible.
- Recovery by Sedentary rest increases recovery time to 300% and it is almost impossible to avoid falling asleep. Recovery using Meditation is not possible (unable to maintain the required mental state)
- Recovery by Sedentary rest increases recovery time to 200% and it is almost difficult to avoid falling asleep. Recovery by Meditation increases recovery time to 150% but once in the Meditative state the practitioner will not fall asleep.
- Recovery by Sedentary rest increases recovery time to 150%. Recovery by Meditation decreases recovery time to 95%.
- Recovery by Sedentary rest increases recovery time to 125%. Recovery by Meditation decreases recovery time to 75%.
- To use Meditation as a recovery mechanism the base requirements as for Chi but at half values (2 points) must be fulfilled, with 2 points in Yoga as an acceptable alternative.
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Shadowlands |