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Session Logs |
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17: The Storm before ??????? |
Introduction
Coming into tonight’s session I knew it was likely to be a quick session (regarding playing the game) for one of two reasons
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They were going to do the one thing that would end the campaign (initiate self destruct on the Razza)
-
Things would play out and I’d get to the point I’d need to call a halt because I hadn’t had time to complete all the prep I needed to (as mentioned in last weeks log)
As it turned out they
made my life a little easier by all splitting up, meaning the
responsible entity could take them all out one by one.
Of course, this
wasn’t anywhere near how it played out in the TV series, and I had to
resort to stunning them all to accomplish the season finale. At this
point I called a halt.
What happens next and some answers may come out
of next week’s session. As I indicated there is going to be a lot of
secret squirrel stuff as you’re not all going to be in the same place,
and yes there is a plan, after all we have 13 episodes of Season 2 to
get through.
At this point I will post a reminder about the Self-Destruct on the Razza. As per most self-destruct systems it requires 2 “Flag” officers to authorise the self-destruct and it can only be done from the bridge. In a similar manner to the Far Horizon there is an Emergency Engineering Self-Destruct mechanism, but this can only be invoked if the ship is significantly damaged, and only 1 flag officer or the Ships Android remain – Yes Lisa has the capability to invoke it - And it can only be done from Engineering. Unlike the TV series there is a mechanism where by one other person also has the theoretical capability to do it.
The Storm before ???????
We pick up with Five alone on the bridge, Two and Seven heading for
the Upper Airlock, and Three heading for sickbay.
After a secret squirrel discussion with Five she heads back to her
quarters.
Three reaches the sickbay.
Two and Seven reach the Upper Airlock and Seven stands guard whilst Two
makes her way out to the Reactor Cooling and Power distribution
trenches.
As noted in the session if the trenchs weren’t in a vacuum then
there would have been ‘smoke and fire’ but as it is, one of the main
consoles just shows outward signs of damage.
A closer examination reveals that certain sections of the control and
sensor cabling has been destroyed thereby severing all the control
logic and shutting the requisite systems down - FTL and sub-light
engines, shields, and weapons. It appears to have been very surgical,
and the ships auto-repair should be capable of repairing the damage,
even if it will take several hours (Note it will also consume most of
the reserve of consumable materials that the repair system has).
Two retraces her steps. Standing outside the outer airlock door, the
GA cruiser, which is at least 3 times the size of the Razza appears to
be manoeuvring to dock on the port side. She invokes a role call
getting no response from Three.
Seven remembers the Loader they have and wonders about using it to
block the air lock. Unfortunately, the Loader is too big to traverse
the side corridors (note it can fit in the cargo elevator, and it can
traverse the main corridor between the cargo elevator and the upper
rear Shuttle bay, but not the side corridors leading to the two
airlocks on the upper cargo deck level). Seven decides to head for the
cargo bay. Some of the crates (like the weapon crates) are small enough
to be usable as barricades.
Two cycles through the airlock, and comms Seven to see if he’s
reached the Cargo bay yet. There is no response. She decides to head
for the port side airlock.
A few minutes pass. Five having retrieved what she needs from her
room and worked out what she wants to do can’t be done from there, only
from the relevant terminals in the Engineering Bay where Lisa’s cradle
is, opens her door to head out.
The ship falls quiet, and the GA cruiser docks.. To be continued…….
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