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Session Logs |
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1: Hazzard Protocol
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Not the Introduction
I'm wrting at least this section in advance of the session so that I can set a few things straight, things that just don't actually make sense from a real world perspective, but then when does the film/TV industry actually live in the real world and therefore take note of things that are just plain wrong.
So anybody who is familiar with the series, especially the whole series, will know that the crew have been living on the Razza for years. The ship has been lived in, the crew have their own cabins, even those taken on for the mission that leads to the events that unfold in the series.
Yet in the series the ship is sterile as if professionally cleaned by an Intelligence agency not wishing to allow the opposition or the nation under who's noses they are operating illegally to suspect anything is wrong (Alternatively just consider a John Wick Cleanup crew). This is just plain daft, knowning that the events all happen really quickly (like in a few hours) and thus the ship won't be clean and sterile.
This means that in the cabin's of the crew members, not only will
there be their clothes and other belongings, but also other things like
their comms units (why on earth would they all be in a neat little box
in what is supposed to be the cargo hold - except what is in the series
doesn't tally with any of the concept drawings), and their equivalent
of their mobile hone/id/bank/medical records, that universal 'Id'
refered to in all the scifi books and movies. Given the actual
background of the crew, most are likely to have several IDs, most of
them fake, the exception being Five who technically doesn't need a fake
ID (well technically she would if she wasn't a juvenile - more later).
Therefore other than Two's cabin, which I have designated on the Deck Plans. which ever cabin/stateroom they claim will be their rooms with all their accumulated shit in it, including their IDs.
Also as noted in the background the ship is in serious trouble with pretty much all systems down, and that includes the artificial gravity (which strangely it isn't in the TV series).
Also, and you have to watch the pilot carefully, only One, Two, and
Three are woken automatically (I can't figure out why but I'm going to
run with it). The rest it appears are woken by the crew as they tour
the ship.. therefore after One, Two, and Three, the location of the pod
in which the next person wakes, and thus their designation, will be
determined by how they explore the ship.
Introduction
My original intent was to write a log for each session. So far I've failed miserably and we're now 4 session in, and in terms of the series have reached the end of the first Episode.
This session log therefore covers to first 4 sessions. On the whole
most of the sessions have gone pretty well, and to
be honest certainly the first session went better than I expected.
People, including me are starting to get to grips with how the system
in Foundry works, and to a degree the relationship between their
'paper' character sheets and what I've been able to implement.
The player speculation as to what the backgrounds and motivations
for their characters and everything that has happened is/are is really
interesting. We shall have to see how things turn out as the scenarios
unfold.
Hazzard Protocol
We start with One on the Bridge and Two waking in her Cryo pod. As the door to the pod opens she notes the air is stale and cold. The smell of burning plastic, metal, insulation, and other materials assail her. The ship is under red emergency lighting. The onboad system announces "Life support at 15%". Two makes her way to the bridge, and semi-politely moves One out of the way to get at the life support console. Whilst she manages to restore life support she fails to restore gravity.
When Three arrives, there's a semi-standoff, until all realise they are in the same boat knowing nothing. They start to explore finding the cryo-stations for Four, Five, and Six. Seven sort of gets left out till session 2. Further exploration occurs in session 2, with Three wanting to find Medical so they can have their memories fixed. Unlike in the series they don't split up, and at the end of the session Five and Two find the Android in her cryo-pod and in doing so wake her up.
Session 3 is pretty much the Android taking the party apart, although after Four does her some serious injuries (not that it actually matters as it doesn't affect ehr abilities) when he criticals using his paired swords, she responds in kind rending him unconscious as a reslut. Three having swapped his stunners for a pair of low powered pistols so he doesn't cause further damage to the ship, scores minor hits actually inflicting damage. When Seven retrieves one of Four's swords and inflicts some more damamge on the Android she responds by rendering him unconscious in turn (another couple of lucky dice rolls).
Meanwhile Two has worked out that she needs to get to the Bridge to shut the Android down and has left Five and One trailing in her wake as she does so.
Working out that physically assulting the Android is getting him nowhere, Six, having actually got a lucky set of rolls and the Android failing in return had managed to grapple and hold her, although she just rolls back to her feet when he tries to throw her, grabs the other one of Four's swords, and inflicts more damage on the Android as Two manages to shut her down. He initially failed to notice her going off-line.
Session 4 is the after-math of the fight with the Android with her offline, and people going off in search of the Med bay, although Two, Five, and One return to the bridge, leaving Four and Seven to recover from being knocked out. Three initially goes to the Upper Main deck, whilst Six goes to the Lower Main deck, turning the wrong way out of the Cargo elevator.
Five eventually manages to hack her way past the AI firewall and, whilst not finding any maps of the ship, does find that it is somewhere on the Lower Main deck. Three backtracks via the main lift to the Lower Main deck, meeting up with Six. Six then retraces his steps whilst Three goes the other way. Four regaining consciousness, is informed by Two that the Android is offline, and that they are one the Bridge. He makes his way to the bridge.
Two, remembers that the Android can probably be reprogrammed to remove the Security Directives she was working under, but knows she doesn't have the knowledge to do so, but she does know it requires removing the Androids control chip, she she also remembers how to do. Five whilst not knowing much about Androids thinks she may be able to reprogram her with access to the relavent facilities ( the terminal in the room where the Android was discovered, which is also where her control/recharging station is).
With access to the ships system she adds herself and Two, under the
name Mia Sung, to the crew manifest and recreates accounts for them
both.
Six discovers where Medical is and is joined by Three. Both of them then go back to the Androids room to retrieve Seven who recovers consciousness at this point.
They man-handle the Android into her control station, noting that she has healed most of her injuries.
They are joined by Two and Five. Two removes the control Chip, and Five manages to delete the Security protocol at the second attempt. Before Two re-inserts the Androids control chip she adds the remainder of the 'party' under various guises to the Crew, mostly using their current designations..
Two re-inserts the Control chip re-activating the Android. When asked her name she says 'I have no personal designation'. Five says she is going to call her Lisa and she should respond to that. The Andorid says 'Okay'. When asked about other things, she confirms that there are no crew records, or any data relating to how long they have been in Stasis or what mission they were on. She confirms pretty much what Five found that the Ships data has been severely corrupted and/or deleted. Three asks her if she can restore any of the data. She says 'Yes, probably but it will be a slow process and take time'.
At this point a ship wide alarm sounds. When asked what it is the Android says it is and FTL proximity alert. A ship has just dropped out of FTL within sensor range. The party decide to head for the bridge. The Android follows them commenting 'The ship does not appear to be friendly as they have just fired two missiles'
I can't remember who says 'Get us out of here' but she says 'Activating drives, estimated time to impact 45 seconds'. Three keeps on about jumping to FTL even after the Andriod says there is in-sufficinet time to make the necessary calculations.
As they run for the bridge somebody asks about defences, but the Android says shields and weapons are off-line. Somebody then asks about counter-measures, which the Android deploys increasing the time to impact from 20 seconds to 35 seconds.
Two then asks if there is anything else they can Two. The Android says 'Yes, but it will over-tax a number of the ship systems in their current state, so I can't comment on what effects it will have'. Two says do it.
As the inertial dampers and gravity systems go off-line temporarily, every one becomes weightless. As gravity returns (and I forgot to make everyone make Dex checks to land properly as gravity is restored) the Android says 'Jumping to FTL'.
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