I'm using the standard Palladium system. Roll 4D6 for each of the attributes below, except REF which is calculated, and PERC which is the sum of 3 dice. For each of the attributes unless other wise noted sum the highest 3 dice. If the total is 16 or more add the result of the fourth die. Roll each of the attributes in order. If you roll 23 or 24 for M.E. let me know! For all attributes except PERC if you roll a 1 on the dice re-roll it.
Atrributes :
Intelligence Quotient (IQ)
Mental Endurance (ME)
Mental Affinity (MA)
Physical Strength (PS)
Physical Prowess (PP)
Physical Endurance (PE)
Physical Beauty (PB)
Speed (SPD)
Reflexes (REF)
Perception (PERC)
Some of your attributes may be changed by your skill selections so leave completing your SDC and Hit Points until after you have selected all your skills.
Standard Damage Capacity (SDC) - this is a measure of the non-lethal damage you can sustain. Your ability to absorb bumps, knocks and scratches. It will depend upon your chosen profession and skill selection.
Hit Points (HP) - this is a measure of how much lethal damage you can take, although you need to go greater than minus your PE to die immediately. If you go below zero HP you are in danger of dying and require medical treatment to recover. Roll 1D6 and add your PE.
Either roll on the table below or select. Ensure that you meet the minimum requirements for your selection.
In addition to skills gained from skill programs every one has the following skills
Pilot: Automobile or Pilot: Motorcycle
Mathematics: Basic or Mathematics: Advanced (IQ>=13)
Language: Native (+30%)
Read/Write: Native (+30%)
History: General (+20%)
The maximum number of skill programs that any character can gain is 5 with the maximum number of secondary skills being 12. Characters selecting Military or Secret Service careers after University or College Education have their Skill program choice modified by their chosen path. For example a character graduates from University with a Masters Degree having spent 2 years in the Sixth Form and 2 Years at College. They then join the Military(Elite). The character gains one program for sixth form, a second program for college, two programs for University and a 30% bonus to academic skills for the Masters Degree (Physical skills don't gain the 10% Masters Degree Bonus). They gain 6 secondary skills from Sixth form and 6 from their combined College/University Education. Their chosen career is Military(Elite) however. This means that 2 of their existing skill programs must be Military(Elite) and either a second Military Program or a Communication Program. They do however gain an additional Program from their career selection.
Roll
Education Level
Minimum Requirements
Street Education #
None
Apprenticeship #
None
Sixth Form/College
IQ 11+
+2 years College
IQ 12+ and Sixth Form/College
University Degree
IQ 14+ and Sixth Form/College
Masters Degree
IQ 15+ and University Degree
PHD
IQ 16+ and Masters Degree
Military
PP 12+, PE 12+
Military (Elite)
IQ 13+, PP 13+, PE 13+
Military (Special Forces)
IQ 13+, PP 13+, PE 14+, PS 13+, SPD 14+
Secret Service
IQ 15+, University Degree, PP 13+, PE 13+
Education Level
Skill Programs
Age (Years)
Street Education #
Lose Literacy bonus and History: General Skill! Gains the following skills
Streetwise (+20%), Prowl (+15%), Brawling, WP: Knife, WP: Handgun, Range Combat: Basic, 2 Rogue Skills, 2 Domestic Skills, 2 Physical or Technical Skills, and 6 secondary skills (may only select HtoH: Basic).
+2D4
Apprenticeship #
Two Skill Programs and 8 Secondary Skills
4 +2D4
Sixth Form/College
One Skill Program (+5%) and 6 Secondary Skills
+2
+2 years College
+1 Skill Program (+15%) and +6 Secondary Skills
+2
University Degree
+2 Skill Programs (+20%) and +6 Secondary Skills
+4
Masters Degree
+10% Skill bonus (excludes secondary skills)
+1
PHD
+20% Skill bonus (excludes secondary skills)
+1
Military
Basic Military Program(+5%), One Military or Communication Program (+5%), one additional Program of choice (+5%), and 6 Secondary skills
+2D4
Military (Elite)
Elite Military Program(+10%), One Military or Communication Program (+10%), one additional Program of choice (+10%), and 8 Secondary skills
+2D4+2
Military (Special Forces)
Special Military Program(+15%), One Military or Communication Program (+15%), one additional Program of choice (+10%), and 8 Secondary skills
+2D4+5
Secret Service
Special Espionage Program (+10%), One Communication or Computer Program (+10%), one additional Program of choice (+10%), and 6 secondary skills
+3D4
# These career paths cannot be combined with any other.
Business Program
Communications Program
Computer Program
Business and Finance
Electronics: Basic
Electronics: Basic
Computer: Operate
Radio: Basic
Computer: Operate
Law (General)
Radio: Scrambler
Computer: Programming
Research
Laser
Computer: Repair (Basic)
History:
Electronic Countermeasures
Computer: Repair (Advanced)
Language:
One Communications skill of choice
One Communications skill of choice
Domestic Program
Electrical Program
Espionage Program
Select 6 Domestic/Cultural Skills
Electronics: Basic
HtoH: Expert
Engineering: Electrical
Detect Ambush
Journalist Program
Engineering: Electronics
Intelligence
Computer: Operate
Mechanics: Basic
Surveillance Systems
Research
Computer: Operate
Tracking
Photography
One Electrical skill of choice
One Espionage skill of Choice
Writing
TV/Video
Language Program
Mechanical Program
One Technical skill of choice
Select 6 Languages
Chemistry: Advanced
Engineering: Mechanical
Science Program
Technical Program
Electronics: Basic
Select 6 Science Skills
Select 6 Technical Skills
Computer Operate
Salvage
Paramedic Program
Medical Program (IQ14+)
One Mechanical skill of choice
Computer: Operate
Computer: Operate
Biology
Biology
Alternative Medical Program &
Paramedic
Chemistry
Holistic Medicine
Radio: Basic
Chemistry - Analytical
Holistic Medicine: Sea
Pilot: Motorcycle
Pathology
Botany
One non-combat Physical skill of choice
Medical Doctor
Identify Plants and Fruits
Biology: Marine
Criminal Science Program
Military Demolitions Program (Basic) *
Biology
Electronics: Basic
Chemistry
Mechanics: Basic
Military Demolitions Program (Elite) *
Chemistry: Analytical
Demolitions
Swimming
Criminal Science and Forensics
Demolitions: Disposal
SCUBA
Pathology
Computer: Operate
Demolitions: Underwater
Salvage: Underwater
Military Program (Basic) *
Military Program (Elite) *
Electronic Engineering
HtoH:Expert
HtoH:Martial Arts
Computer: Programming
Range Combat: Infantry
Range Combat: Special Forces
Military Etiquette
Military Etiquette
Military Program (Special Forces) *
Radio: Basic
Radio: Basic
HtoH: Martial Arts
Running
Running
Range Combat: Sniper
Climbing
Gymnastics
Military Etiquette
WP: Rifle
WP: Rifle
Radio: Basic
Athletics
Military Sapper Program *
Military Air Vehicle Pilot *
Gymnastics
Military Fortification
Fighter Combat Elite
WP: Rifle
Demolitions
Fighter Combat Basic
Traps & Mines
Parachuting
Military Ground Vehicle Pilot *
Traps & Mines: Detection
Fighters and Aircraft
Pilot: Tanks & APCs
Pilot: Tracked Vehicles
Read Sensory Equipment
Pilot: Truck
Camouflage
Navigation
Pilot: Hover
Salvage
Weapons Systems
Camouflage
Read Sensory Equipment
Military Weapons Program *
Pilot (Air) Program
Navigation
WP: Heavy Weapons
Read Sensory Equipment
Weapons Systems
WP: Thrown
Navigation
WP: Sub-machinegun
Pilot: Airplane
Pilot (Ground) Program
WP: Pistol
Pilot: Jet Aircraft
Pilot: Truck
Sniper
Pilot: Helicopter
Pilot: Tracked Vehicles
Field Armourer
Read Sensory Equipment
Law Enforcement Program(Advanced)(IQ12+)
Navigation
Law Enforcement Program(Basic)
Streetwise: Drugs
Mechanics: Automotive
HtoH: Basic
Streetwise: Smuggling
Range Combat: Rogue
Intelligence
Law Enforcement Program(SWAT)(IQ12+,PP12+,PE12+)
WP: Pistol or WP: Revolver
Surveillance Systems
HtoH: Expert
WP: Blunt
Prowl
Range Combat: Infantry
Law
Interrogation Techniques
WP: Rifle
Radio: Basic
Pick Locks
Demolitions
Streetwise
Atheletics
Climbing
Security Program (Computers) $
Security Program (Access) $
Security Program (Surveillance) $
Computer: Operate
Electronics: Basic
Surveillance Systems
Computer: Programming
Mechanics: Basic
TV/Video
Computer: Hacking
Electronic Engineering
Electronics: Basic
Computer: I.C.E
Mechanical Engineering
Computer: Operate
Computer: I.C.E Breakers
Locksmith
Tracking
Cryptography
Pick locks
Read Sensory Equipment
Survival Program
Robot Program #
Espionage Program (Special) +
Wilderness Survival
Mechanical Engineering
HtoH: Assassin
Select 5 Wilderness Skills
Robot Electronics
Sniper
Robot Mechanics
Intelligence
Ancient Weapons Program
Computer Programming
Surveillance Systems
Select 5 Ancient Weapons
Artificial Intelligence
One Espionage skill of Choice
Optic Systems
Range Combat: Sniper
Physical Program
Select 6 Physical Skills ‡
General Program 1
General Program 2
Select 2 from Technical
Select 2 from Technical
TA program
Select 1 from Pilot
Select 1 from Pilot
HtoH: Basic
Select 1 from Mechanical or Pilot Related
Select 2 from Physical or Pilot Related
Range Combat: Rogue
Select 1 from Electrical or Rogue
Select 1 from Domestic or Wilderness
WP: Rifle
Select 1 from Domestic or Physical
Pilot: Trucks
Criminal Program †
Select 3 from Rogue
Select 2 from Espionage
& Can only be taken after the Medical Program is selected
+ Secret Service agents only
$ Military Elite, Military Special Forces, or Secret Service Agents only
# Can only be taken after the Electrical Program is selected
* Military Personnel only
† May not be taken by Military or Secret Service Personnel
‡ HtoH: Basic and Range Combat:Rogue are the only combat specific selections available as part of this program. If the character already has HtoH combat as part of another skills package then they may upgrade to the next rank at the cost of 2 skills. If the character already has Range Combat as part of another skills package then may upgrade to the next rank at the cost of 4 skills.
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