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As per Rifts® Core Rule Book
As per Rifts® Core Rule Book
As per Rifts® Core Rule Book
This skill provides the character with training in the methods, principles, and tricks of escape artists. These include muscle control, flexing and popping joints, knowledge of knots, and the ability to conceal tiny objects on the person. This skill may be selected twice as a professional skill conferring a one time bonus of 20%. Base Skill: 30%+5% per level of experience.
This skill provides the character with training in the techniques of making false copies of official documents, signatures, passports, I.D.s, and other printed material. The forger must have an original, photocopy, or photograph to work from in order to make an accurate counterfeit copy. Skilled forgers can recognize counterfeits at a penalty of -10%. This skill may be selected twice as a professional skill conferring a one time bonus of 20% to preparing the counterfeit, a further -10% penalty on its detection, and a +10% bonus in detecting counterfeits. Base Skill: 20%+5% per level of experience.
As per Rifts® World Book 11 - Coalition War Machine or Rifts® World Book 17 - Warlords of Russia
As per Rifts® Core Rule Book
As per Rifts® World Book 11 - Coalition War Machine or Rifts® World Book 17 - Warlords of Russia
This skill provides training in the tools, methods, and techniques of picking or bypassing mechanical locks and locking mechanisms. It does not allow the character to pick or by-pass electronic or computer controlled locks unless they have free access to the physical lock mechanism itself. Base Skill: 30%+5% per level of experience. Add the characters P.P bonus as a percentage (+1=+1%, +2=+2% etc).
This skill provides the character with the ability to remove items from about the person of another person without their knowledge or consent. If the pick pocket attempt fails there is a 55%+PERC% chance of the victim noticing the attempt. This skill may be selected twice as a professional skill conferring a one time bonus of 20% to picking a pocket, a -10% penalty on its detection if the attempt fails. Base Skill: 25%+5% per level of experience. Add the characters P.P bonus as a percentage (+1=+1%, +2=+2% etc).
This skill represents special training in long range rifle firing and marksmanship. The character uses the following bonuses/penalties when firing either a single shot or pulse burst or bolt action weapon or a weapon set to fire single shots or pulse bursts.
Range |
Modifiers |
0-25% |
None. All bonuses for Aimed or Burst apply. Called shots take 2 attacks for aim bonus to apply. +2 on an aimed shot, +4 on a called shot. |
26%-50% |
All Aimed and Called shots take 2 attacks. Other wise Aimed shot bonus reduced to +1. Pulse Bursts at -1 to strike (including burst bonus) |
51-100% |
All Aimed and Called shots take 3 attacks. If only 2 attacks are used, called shots are not possible and aimed shots are -5 to strike (including +3 aim bonus). Pulse Bursts at -6 to strike (including burst bonus) |
101-150% |
All Aimed and Called shots take 3 attacks and even then are at -1 to strike (including +3 aim bonus) Pulse Bursts at -10 to strike (including burst bonus) Reduce all damage by 30% and burst by 1 multiplier |
151%-200% |
Single shot weapons only. All Aimed and Called shots take 4 attacks and even then are at -5 to strike (including +3 aim bonus) Damage inflicted is only 20% of listed (roll and divide by 20) |
This skill provide the ability to follow by means of visual signs the path taken by men , vehicles, robots, or animals in an environment where it is possible for them to leave such signs (this includes heat signatures left on surfaces that would otherwise appear not to carry a trail). The skill includes the evaluation of tracks to determine number of quarry, how encumbered the quarry was, how much time has elapsed since the quarry passed, and the quarry's speed of movement. An experience tracker can also determine if the quarry knows they are being tracked, the equipment or vehicle the quarry is using (by track imprint), and the health or otherwise of the quarry. The character is also skilled in counter-tracking techniques. When following someone who is concealing their tracks the penalty to the tracker is the degree of success the counter tracker made their skill roll by. This skill may be selected twice as a professional skill conferring a one time bonus of 20% to both tracking and counter tracking. Base Skill: 25%/5% + 5% per level of experience.
As per Rifts® Core Rule Book
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Books Inc.
Coalition War Machine and Warlords of Russia are trademarks owned by Kevin Siembieda and Palladium Books Inc.