Rifts® & Rifts Mechanoids & Xeno Skills

Electrical

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Aircraft Electronics *

This skill provides the character with a fundamental understanding of the electronic circuitry used in aircraft and helicopters. The character can design, build, repair, and maintain the diversity of electronics devices used by such vehicles (excludes power plants, radios, optical sensor, etc which are covered by other skills). Because of the similarity in a lot of the construction the character can also repair Fighters, Shuttles, and Robot electronics at a penalty of -20%. The character can also repair Submersible or Stellar Vehicle electronics at a penalty of -40%. When working on alien or unfamiliar electronic systems and additional -40% penalty is also imposed. Base Skill: 20%+5% per level of experience. Requires: Electronic Engineering, Electrical Engineering, and Computer Operate.

Basic Electronics

As per Rifts® Core Rule Book

Computer Repair - Basic

This skill bestows knowledge of the internal electronics of computers and related devices. The knowledge extends to the basics of micro-processors, bus architectures, IO Devices, graphics and multi-media cards, internal and external storage devices etc. The character can build, design, configure, and repair desktop, portable (excluding body comps), and low to mid range servers. Base Skill: 25%+5% per level of experience. Requires: Basic Electronics and Computer Operate.

Computer Repair - Advanced *

This skill extends computer repair-basic to cover complex computer systems - bodycomps, microcomputers, large server clusters, rudimentary optical or bio-molecular computers, etc. Base Skill: 20%+4% per level of experience. Requires: Computer Repair - Basic, Electronic Engineering.

Electrical Engineer *

Knowledge of Electricity; its generation, transmission, distribution, and its use to power machinery, plant, and provide light and heat. Characters can diagnose and locate electrical problems, wire or rewire buildings and vehicles, and build Heavy electrical equipment. Base Skill: 30% +5% per level of Experience. Requires: Mathematics-Advance, Physics, and Literacy. Note: There is a -30% penalty when working on alien or extremely unfamiliar electrical devices. This includes techno-wizard devices. The Electrician may be able to puzzle out some of the basic aspects of the device created by techno-wizardry, and may be able to figure out how to operate the machine, but will not be able to fully fathom how it works nor repair it.

Electronics Engineer *

This skill extends Basic Electronics to include the fundamentals of design and construction of complex electronic and semi-conductor devices. Devices can be as simple as a radio to as complex as a super computer central processor. The character understands how to fault-find and repair such devices. The character can also attempt to bypass security and surveillance systems, but at a penalty of -20% for simple systems and -50% for complex systems (reduce penalties by half if the character has the surveillance systems skill). Base Skill: 30% +5% per level of Experience. Requires: Mathematics-Advance, Literacy, Physics, and Basic Electronics. Note: There is a -30% penalty when working on alien or extremely unfamiliar electronic devices. This includes techno-wizard devices. The character may be able to puzzle out some of the basic aspects of the device created by techno-wizardry, and may be able to figure out how to operate the device, but will not be able to fully fathom how it works nor repair it. Bonuses: Adds a one time +10% bonus to the following skills Computer Repair - Basic.

Fighter & Shuttle Electronics *#

This skill provides the character with a fundamental understanding of the electronic circuitry used in Fighters, Drop Ships, Jump and Assault Shuttles, Cargo Shuttles etc. The character can design, build, repair, and maintain the diversity of electronics devices used by such vehicles (excludes power plants, radios, optical sensor, etc which are covered by other skills). Because of the similarity in a lot of the construction the character can also repair Stellar and Aircraft electronics at a penalty of -20%. The character can also repair Submersible or Robot electronics at a penalty of -40%. When working on alien or unfamiliar electronic systems and additional -40% penalty is also imposed. Base Skill: 20%+5% per level of experience. Requires: Electronic Engineering, Electrical Engineering, Computer Operate, and Computer Programming.

Power Plant and Generation *

This skill provides the character with a fundamental understanding nuclear (Fission and Fusion), and at appropriate technological levels anti-matter power plants. The character can design, build, repair, install, and maintain such power plants and design, build, modify, and repair such systems as required to convert the energy produced to a more usable form - usually electricity or plasma. Base Skill: 20%+5% per level of experience. Requires: Electrical Engineering, Computer Operate, and Physics.

Satellite Systems *#

This skill provides the character with a fundamental understanding of the electronic circuitry used in, and the design and construction of satellites. The character can design, build, repair, and maintain not only the diversity of electronics devices used by such vehicles (excludes power plants, radios, optical sensor, etc which are covered by other skills), but also the satellites themselves. Because of the similarity in a lot of the construction the character can also repair Fighter electronics at a penalty of -20%. The character can also repair Shuttle and Aircraft electronics at a penalty of -40%. When working on alien or unfamiliar electronic systems and additional -40% penalty is also imposed. Base Skill: 20%+5% per level of experience. Requires: Electronic Engineering, Electrical Engineering, Computer Operate, and Computer Programming.

Stellar Vehicle Electronics *#

This skill provides the character with a fundamental understanding of the electronic circuitry used in all classes of starship larger than a shuttle. The character can design, build, repair, and maintain the diversity of electronics devices used by such vehicles (excludes power plants, radios, optical sensor, etc which are covered by other skills). Because of the similarity in a lot of the construction the character can also repair Fighter, Shuttle, and Aircraft electronics at a penalty of -20%. The character can also repair Submersible or Robot electronics at a penalty of -40%. When working on alien or unfamiliar electronic systems and additional -40% penalty is also imposed. Base Skill: 20%+5% per level of experience. Requires: Electronic Engineering, Electrical Engineering, Computer Operate, and Computer Programming.

Submersible Electronics *

This skill provides the character with a fundamental understanding of the electronic circuitry used in all submersible vehicles, including dedicated submersible robots. The character can design, build, repair, and maintain the diversity of electronics devices used by such vehicles (excludes power plants, radios, optical sensor, etc which are covered by other skills). Because of the similarity in a lot of the construction the character can also repair Robot electronics at a penalty of -20%. The character can also repair Aircraft, Fighter, Shuttle, and Stellar Vehicle electronics at a penalty of -40%. When working on alien or unfamiliar electronic systems and additional -40% penalty is also imposed. Base Skill: 20%+5% per level of experience. Requires: Electronic Engineering, Electrical Engineering, and Computer Operate.

Robot Electronics *

This skill provides the character with a fundamental understanding of the electronic circuitry used in robots, from AI controlled drones, through power armour, to large piloted vehicles. The character can design, build, repair, and maintain the diversity of electronics devices used by such robots (excludes power plants, radios, optical sensor, etc which are covered by other skills). Because of the similarity in a lot of the construction the character can also repair Fighters, Shuttles, and Aircraft electronics at a penalty of -20%. The character can also repair Submersible or Stellar Vehicle electronics at a penalty of -40%. When working on alien or unfamiliar electronic systems and additional -40% penalty is also imposed. Base Skill: 20%+5% per level of experience. Requires: Electronic Engineering, Electrical Engineering, and Computer Operate. In addition Computer Programming is required when dealing with AI's.




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