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As per Rifts® Core Rule Book except Requires: Literacy
This skill provides the character with knowledge of the methods employed to counter detection by electronic means and all mechanical forms of communication systems. The character is fully conversant with the use of high power transmitters to jam radio communications and mask detection by radar systems, the use of chaff to distract homing missiles and the use of smoke and chemicals to disrupt laser communications and range finders. The character is also aware of the measures required to prevent or reduce the detection of radio transmissions and is versed in the techniques of tracking a point radio source to source. Base Skill: 30%/20% +5% per level of experience.
As per Rifts® Core Rule Book except Base Skill: 30%/15% +5% per level of experience. Requires: Electronics - Basic and Computer Operations. Repair of such systems requires Electronic Engineering.
As per Rifts® Core Rule Book
As per Rifts® Core Rule Book Requires: Some complex fixed radio systems will also require computer operations. Repair of such systems requires Electronic Engineering.
As per Rifts® Core Rule Book
This skill provides the ability to understand, operate, and install surveillance systems. These include motion detectors, alarm systems, audio/visual recording and display equipment, amplified sound systems, active and passive bugs, wire taps, and acoustic and laser microphones.
In addition the skill provides knowledge, second percentile number, of how the 'tail' somebody without their knowledge, how to detect and lose a tail, and how to set up and operate a stake-out. It also provides a knowledge, third percentile, of how to by-pass, jam, or otherwise negate security systems.
Base Skill: 30%/40%/15+5% per level of experience. Requires: Electronics-Basic or Electronic Engineering (+10%). Complex systems may also require computer operations and literacy.
As per Rifts® Core Rule Book
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