Alien Races

Generating Alien Races

Aliens are those species that may be encountered on Rifts Earth that do not fit the D-Bee definition and are neither Demons, Elementals, Alien Intelligences, Godlings, Gods, or Creatures of Magic. According to the Conversion book definition all creatures falling within this category are considered monsters.
Roll
Appearance
01-05
Mineral - See Aliens Unlimited page 124 for typical racial abilities
06-08
Avian - See Humanoids Table – roll 77-79 – Aliens Unlimited page 12
09-13
Vegetation – See Aliens Unlimited page 140 for typical racial abilities
14-16
Canine - See Humanoids Table – roll 74-76 – Aliens Unlimited page 12 plus Dogboy generation in Rifts
17-21
Insectoid - See Aliens Unlimited page 115 for typical racial abilities
22-31
Human – See sections 21.1, 21.2, 21.4
32-41
Amorphous - See Humanoids Table – roll 41-51 – Aliens Unlimited page 12
42-51
Serpentine - See Humanoids Table – roll 67-70 – Aliens Unlimited page 12 (Note. These races do not have legs)
52-54
Ursoid
55-64
Demonic - See Humanoids Table – roll 95-95 – Aliens Unlimited page 12 and Supernatural Predators tables in Rifts.
65-74
Humanoid – See section 21.3
75-84
Reptilian (Include Dinosaurs) - See Humanoids Table – roll 71-73 – Aliens Unlimited page 12
85-87
Feline - See Humanoids Table – roll 83-85 – Aliens Unlimited page 12 plus Mutant Feline generation in Rifts: Lone Star
88-92
Arachnid - See Aliens Unlimited page 115 for typical racial abilities
93-95
Aquatic - See Humanoids Table – roll 00 – Aliens Unlimited page 12 and Aliens Unlimited page 58
96-00
Energy Being
Attributes As per Step One – Phase World page 104
Damage Capacity As per Step Two – Phase World page 104
Natural Powers As per Step Six – Phase World page 106
Physiology See Worlds Table below
Tech Level * # As per Step Seven – Phase World page 107
Magic Level # As per Step Eight – Phase World page 107
General Attitude As per Step Nine – Phase World page 108
* Ignore rolls of 1-20 as the characters are unworkable on Rifts Earth.
# Ensure that the two rolls are consistant, i,e. that an member of the race has a means of getting to Earth. It is unlikely that a pre-industrial race with no knowledge of magic and a fundamental inability to learn it would be able to get to Rifts Earth.
Roll
World Type
01-05
Abrasive World – See Phase World Step 4 page 106
06-15
Aquatic World – See Aliens Unlimited Physiology Table Page 15
16-25
High Radiation - See Phase World Step 4 page 105
26-30
Frozen World - See Phase World Step 4 page 106
31-40
Low Gravity World - See Phase World Step 4 page 106
41-65
Earth Like – no physiological modifiers
66-75
High Gravity World - See Phase World Step 4 page 106
76-80
Toxic Atmosphere - See Phase World Step 4 page 106
81-85
Thermo World - See Phase World Step 4 page 106
86-95
Vegetation World - See Aliens Unlimited Physiology Table Page 15
96-00
Twilight World - See Phase World Step 4 page 106



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Page Created 06/06/2000 Last Updated 01/06/2001