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Dark Matter |
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Weapons Tech |
Armscorps AC19 Heavy Stunner
The Armscorp AC19 Heavy Stunner is a heavy pistol approximately the
same size as an 21st Century Earth long barrelled Glock 34 but with an
oversized barrel, receiver, and grip (to accomodate the large energy
clip required - about 50% thicker and 25% longer than a conventional
projectile magazine). Compared to a conventional automatic pistol it
has a very slow rate of fire, is somewhat heavy, has a very limited
maximum effective range but doesn't suffer any recoil effects
associated with a projectile weapon. It is also completely safe to use
in vessels in a vacuum environment as it has no hull penetration
capabilities. Note it's PV value of 60 reflects the fact that there is
no know armour which will stop or block it's effects. It will work both
on Human and Android targets, although Androids have a much higher
capability to resist its effects. Note also it causes actual physical
damage to Android systems in addition to shutting them down.
Range: | 3m(10ft) |
Rate of Fire: | Aim or Wild Only - Wpn Spd 5 |
Payload: | 8 shots/E-clip |
Damage: | Non-Lethal - Save Vs Coma (see below) Base Stun duration 20 rounds: Persistent penalty to recover from Stun is -15% Base Knockout duration is 300 minutes. Stun reduction duration reduces this by 10 minutes per increment. |
PV: | 60 (There is no known method of blocking the Effect of the
Weapon, other than not being in Effective Range) |
Save vs Coma. Base 1%->5%. range effect (0m, -3% +PE Bonus/3 (round down)), (1m, -1% +PE Bonus/2 (round down)), (2m, +PE Bonus), (3m, + 2% +1.5*PE Bonus (round up)) |
Armscorps TRC12 MkII Blast Rifle
The Armscorp TRC12 MKII Blast rifle is a large and heavy weapon. It
is boxy and unwieldy and requires a minimum PS of 17 to use (-3 to hit
if PS is less than 21, and the weapon is not fired from a stabilied or
bipod mount). When fired the weapon generates a cone from 60o
left of the direction the weapon is aimed to 60o right
of the direction the weapon is aimed, 60o down and 60o
up (so a 120o internal arc cone) to a distance of 12m
(40ft). The effect on those caught in the cone depends on the firing
more.
The wepon can be fired in one of three modes, Stun, Kinetic, and Concussion. Firing in Stun mode requires a save Vs Coma as below. Firing in Kinetic mode requires a save vs Knockdown/Knockback as below. Firing in Concussion mode generates both a Stun and Kinetic shockwave. Anyone in the target cone must first save Vs Coma as below. If they make their save then then can save Vs Knockdown/Knockback. Those who fail their save Vs Coma are automatically knocked down/knocked back. Those knocked back take 1D6 non-lethal damage (not reduced by DR) for each metre they are closer to the weapon than 9m (so 9D6 damage at point blank range). They take an additional 2D6 damage for each meter they are knocked back if they collide with a solid object, such as a wall or cargo crate.
Note to be able to affect structures the weapon must be fired from
within 3m of the structure to be affected (such as a door...)
Range: | 12m(40ft) |
Rate of Fire: | Aim or Wild Only - Wpn Spd 12 |
Payload: | 18 charges - Does not use E-Clips and must be recharged using
a recharger - Stun uses 1 chg, Kinetic uses 2 chg, Concussion uses 3chg
(Stun+Kinetic) |
Damage: | Vs non-structures Stun:Non-Lethal - Save Vs Coma (see below)
Kinetic: Save vs Knockdown (see Below) Vs Structures Stun: no effect Kinetic: Depends on PR: No effect on Shielded structures (and the shield will reflect the blast...) PR<=10 : Damage 4D10+36 11<=PR<=18 : Damage 3D8+15 18<=PR<=21 : Damage 3D6 PR>=22 : No Effect |
PV: | Vs non-structures 60 Vs structures 18 |
Save vs
Coma. Base 1%->3%. range effect (0m, -15% +PE Bonus/7 (round down)),
(3m, -7% +PE Bonus/3 (round down)), (6m, -1%+PE Bonus), (9m, + 5% +2*PE
Bonus (round up)) Save vs Knockdown 1%->5%. range effect (0m, -30% +PS Bonus/7 (round down), knockback 3m), (3m, -15% +PS Bonus/3 (round down), knockback 1m), (6m, -7%+PS Bonus), (9m, -3% +1.5*PS Bonus (round up)) Base Stun duration 30 rounds: Persistent penalty to recover from Stun is -25% Base Knockout duration is 420 minutes. Stun reduction duration reduces this by 15 minutes per increment. |
The Legal Bit
Dark Matter original Graphic Novels by Joseph Mallozzi and Paul Mullie
published by Dark Horse Publications
Adapted for Telivision by Sci-Fi Channel.