Session Logs

1: Hazzard Protocol

Not the Introduction

I'm wrting at least this section in advance of the session so that I can set a few things straight, things that just don't actually make sense from a real world perspective, but then when does the film/TV industry actually live in the real world and therefore take note of things that are just plain wrong.

So anybody who is familiar with the series, especially the whole series, will know that the crew have been living on the Razza for years. The ship has been lived in, the crew have their own cabins, even those taken on for the mission that leads to the events that unfold in the series.

Yet in the series the ship is sterile as if professionally cleaned by an Intelligence agency not wishing to allow the opposition or the nation under who's noses they are operating illegally to suspect anything is wrong (Alternatively just consider a John Wick Cleanup crew). This is just plain daft, knowning that the events all happen really quickly (like in a few hours) and thus the ship won't be clean and sterile.

This means that in the cabin's of the crew members, not only will there be their clothes and other belongings, but also other things like their comms units (why on earth would they all be in a neat little box in what is supposed to be the cargo hold - except what is in the series doesn't tally with any of the concept drawings), and their equivalent of their mobile hone/id/bank/medical records, that universal 'Id' refered to in all the scifi books and movies. Given the actual background of the crew, most are likely to have several IDs, most of them fake, the exception being Five who technically doesn't need a fake ID (well technically she would if she wasn't a juvenile - more later).

Therefore other than Two's cabin, which I have designated on the Deck Plans. which ever cabin/stateroom they claim will be their rooms with all their accumulated shit in it, including their IDs.

Also as noted in the background the ship is in serious trouble with pretty much all systems down, and that includes the artificial gravity (which strangely it isn't in the TV series).

Also, and you have to watch the pilot carefully, only One, Two, and Three are woken automatically (I can't figure out why but I'm going to run with it). The rest it appears are woken by the crew as they tour the ship.. therefore after One, Two, and Three, the location of the pod in which the next person wakes, and thus their designation, will be determined by how they explore the ship.

Introduction

So on the whole the session went pretty well, and to be honest better than I expected, although there are a couple of issues I need to work out how to deal with, the principle one currently being my difficulty in working out which one of Russel(Ricki), Alastair (Rodri), or Connor(Natalya) is speaking, as more often than not my discord, and hence the video playback, is covered by either Word documents (GM notes, Character Sheets, Timeline) or Firefox displaying web pages or both.

Hazzard Protocol

We start with One on the Bridge and Two waking in her Cryo pod.  As the door to the pod opens she notes the air is stale and cold. The smell of burning plastic, metal, insulation, and other materials assail her. The ship is under red emergency lighting. The onboad system announces "Life support at 15%".




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